I have it and I really, really like it. The little mini quests, lots of new stories with built in lore DCs and some fun and interesting magic items, I thought it had some great game mechanics.
But it shines in terms of the way of the story. It always bothered me that players were always finding or wanting to buy more stronger weapons or items as they advance in levels. According to the "rules" you need stronger, harder, faster, different metaled weapons to be more effective at higher levels, so all of a sudden your quest at 5th level to find a XXX, becomes pretty pointless. Now as long as you are willing to found a legacy...it truly does become your defining point. Plus, the need to perform a ritual is great for pre-planning some of the long term events in your game.
Others may not like some of these features, but I am excited about using this book in my game. Rating: 8/10.
But it shines in terms of the way of the story. It always bothered me that players were always finding or wanting to buy more stronger weapons or items as they advance in levels. According to the "rules" you need stronger, harder, faster, different metaled weapons to be more effective at higher levels, so all of a sudden your quest at 5th level to find a XXX, becomes pretty pointless. Now as long as you are willing to found a legacy...it truly does become your defining point. Plus, the need to perform a ritual is great for pre-planning some of the long term events in your game.
Others may not like some of these features, but I am excited about using this book in my game. Rating: 8/10.