Weapons of Legacy: does anyone have it yet?

I have it and I really, really like it. The little mini quests, lots of new stories with built in lore DCs and some fun and interesting magic items, I thought it had some great game mechanics.

But it shines in terms of the way of the story. It always bothered me that players were always finding or wanting to buy more stronger weapons or items as they advance in levels. According to the "rules" you need stronger, harder, faster, different metaled weapons to be more effective at higher levels, so all of a sudden your quest at 5th level to find a XXX, becomes pretty pointless. Now as long as you are willing to found a legacy...it truly does become your defining point. Plus, the need to perform a ritual is great for pre-planning some of the long term events in your game.

Others may not like some of these features, but I am excited about using this book in my game. Rating: 8/10.
 

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If anyone is interested, and willing to 'damage' their book. I am going through it, with a highlighter, to see how many times, the word legacy is used. Judging by the first 6 pages...it looks like a lot.

Will let you know on the amount, later.
 

Well,

One critical foul-up that I've noticed. Their are three rituals associated with most of the items; least, lesser and greater. Each of these rituals must be completed before you can unlock the abilities associated with them. However, NO WHERE in the book does it tell you which abilities are associated with each ritual. Now I eventually figured it out, at least I think I did. Least cover levels 5-10, lesser 11-16 and greater 17-20. However this is a guess based on the level requirements of the feats themselves and the details of the few items that don't have lesser or greater rituals.

Which makes me wonder, do the editors at WotC even read these books anymore? How could you miss something thing so intrinsic to the book?

Jack
 


Laman Stahros said:
Seemed pretty obvious to me. The feat is the determining factor for access, so check the perquisites of the feat.
That is exactly right. Moreover, the Least, Lesser, and Greater Legacy feats are "free" when the ritual is completed. You do not have to burn a level-dependent feat on them. :)
 

As I just stated in the WotC boards, I really like this book. It has already begun to improve the Eberron campaign I am playing in.

If you ask me, the real heart and soul of the book is the chapter talking about founding your own legacy items. If you want to evaluate the book, do it from that chapter. It is a very well thought out set of rules. It is clear and precise, and I picked up the level guidelines for least/lesser/greater almost instantly from looking at those rules first.

I just need to buy the book myself now...
 

dagger said:
Then don't use the penalties........... I know as a DM I wouldn't.

As I'm not the (or a) DM, I wouldn't have any choice in the matter, except insofar as I could persuade the DM. As is, I've told both of my DMs that were one to appear in the setting, it would be sold, possibly at a steep discount to assuage my conscience over how I was screwing the poor buyer. :) (One of the DMs agrees with me after looking at the book, and the other hasn't even taken a look at it...)

Brad
 

I picked it up yesterday and I really like it so far. It does a good job of bringing in the idea of weapons like Excalibur that were very unique and special back into the game. I'm not entirely sold on the penalty aspects legacy weapons bring, but that's about all that I don't really like so far.

Kane
 

I think obviously not but... does the book give any alternative to those penalties?

This is so dumb IMHO! What is the point of a weapon which gives you an increase in attack modifiers, then make you pay for it with a BAB penalty? At least that's what the excerpt shows, and I'm afraid it's a general thing of all weapons in this book.

Weapon of Legacy makes a serious mistake in this case (IMHO...): it gives you an uber-weapon and make you pay in terms of character power in order to balance the benefit out.

Why couldn't they just have made the uber-weapon cost more? What would be the problem in that? It would have meant that if you keep a weapon of legacy, your PC is forsaking other magic items, eventually ending up with the same power for her level. At the extreme, you might have had a character with a single magic item. That would be something that IMXP a lot of gamers like: less magic equipment. The drawback of having all your bonuses in a single item is that you have to be over-careful of protecting it; well, doesn't that make sense with the word "legacy"? :)

But with this penalty-based approach, if you find Excalibur you're going to need to become personally weaker (therefore more equipment-dependent overall) in order to use it... bah! :\
 

Felon said:
WoL certainly sounds like it epitomizes one of the worst aspects of D&D...it's all about the bling-bling. Doesn't matter if you're a rugged, macho barbarian or a non-materialistic ranger, you're decked out in gem-studded rings and gold necklaces and garish bracelets. .

Ultimately I think Magic Items that scale with level and investment,(in terms of RP and xp), reduces the bling bling factor.
I could see characters with few, but powerful magic items, scaling over time, and eliminating the "trade in" factor for PC gear.
 

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