Hunter In Darkness said:
i dont know much about this book its drawing my intrest r the rules anything like the ones from dragon a while back
I don't know what Dragon rules you're referring to, but WoL is one of those books that you either really love or really hate...although there's a lot more hate for it than love.
See, the weapons in that book aren't really all that powerful compared to any other weapon a character of a given level might have. Neither are the WoL's provided in the White Plume Mountain and Ravenloft books. If you're 9th level with Bloodcrier's Hammer or Exordius or Blackrazor, you're not any stronger than you'd be with the typical weapon a 9th-level character might have (a +2 weapon), but you're sucking up penalties to your attack rolls, saving throws, spells, HP, all the same. The WoL tack on neat little minor benefits, but nothing that makes the character a badass.
For example, Bloodcrier's Hammer in the hands of a 9th-level character will eliminate the need to eat while underground, can allow you detect creatures with the earth subtype, and will let you open any lock once a day. In exchange for that, you've got a -1 to all attack rolls and saves, and you lose 6 HP. So it's a tradeoff of broad effectivness (heck, it's almost like taking a permanent negative level) for some highly situational benefits. And that's typical of WoL.
I suspect that as a DM you can just ditch the penalties and the characters wouldn't be any more "overpowered" or "broken" for it. That's what I intend to do when I introduce them.