Micah Sweet
Level Up & OSR Enthusiast
Who is his heyday was both impressive and ridiculous.I'm pretty sure that was a Jackie Chan routine.
Who is his heyday was both impressive and ridiculous.I'm pretty sure that was a Jackie Chan routine.
A blind or partially sighted person, a person with dyslexia, a person under 8 years old, a person with no schoolingWhat kind of person seriously struggles to read two paragraphs on a piece of paper (or a telegram message)?
True, which is why I don't agree on the frequency of weapon breakage the OP wants, but I do agree with the principle.If a master swordsman breaks their blade 3 times as often as a novice, that ain't V-tude.
Cool art. Someone can definitely depict all those artifacts breaking.Stormbringer:
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Excalibur:
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Andúril:
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What are the four examples? You can't leave us hanging like that!Yes, especially that part when the guy swings at the air and these morons fall on their asses out of sheer terror.
No, it just makes the overwhelming number of mooks look INCOMPETENT. there is literally a trope about this - conservation of ninjutsu. In ALL OF FICTION I can only name you 4 (four) examples of scene where hero defeats horde of enemies that actually make the hero look good, not a single one releis on weapons breaking.
Ah, that explains it.
I disagree, as I do not find any of these things to be anywhere near as complex as running say, a Druid, argurably most compelx class in the game. I think an average person can handle it easily and withotu much problem.
Unfortunately, my lived experience is very different. I'm down with your design goal to inject variety, but I think the current state of 5e has led to a class of players who just don't see a reason to internalize the rules structure, and we're in a world where the "I attack" fighter with a standard combat routine is the desired gameplay for a chunk of the audience.What can I say, stop playing people who don't respect other players' time.
There's like ten billion ways a negligent player can make the game worse, and they generally have nothing to do with the rules or their complexity.
But also... That's just a non-existent problem anyway? What kind of person seriously struggles to read two paragraphs on a piece of paper (or a telegram message)?
Never in my life I encountered that, and I've been doing this for a decade at this point.
I assume they like the class fantasy of the fighter. Doesn't necessarily have to have anything to do with liking the mechanics.I know that the single most popular class is fighter. Why would so many people play a class they don't like?
How much damage do you think they should do? Because that runs into the hit point issue.You land a crit. At the end of the turn, you have to switch weapons.
While other players take their turns, you have a couple minutes to study the statblock and adjust to hit bonus if necessary (would it even be necessary? You'll have the same attack bonus with most weapons, no?)
But also yeah, I'm all for making all weapons deal the same damage and representing the difference through reach, special qualities and whatnot.
It is also realistic — a dagger is as deadly as a sword, the difference is in how easy (or hard) it is to threaten your opponent without getting skewered yourself.
If it didn't work they could easily switch to something else. But it's obvious that no amount of evidence to the contrary is going to change anything so I don't see a point arguing about it.I assume they like the class fantasy of the fighter. Doesn't necessarily have to have anything to do with liking the mechanics.
I read the entire Elric series and Stormbringer never broke. And apparently, all Anduril needs to be repaired is a 9 iron.Stormbringer:
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Excalibur:
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Andúril:
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