D&D General Weapons should break left and right


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You've lost me I'm not following what a list of feats has to do with either ammunition or weapons breaking
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The concept of proposition, as outlined in the OP: fighter is deadly with every weapon, but! has to juggle them constantly, for whatever reason, be it being disarmed, or having his sword broken, or whatever else.

It's just like how ammunition in video games forces you to constantly change weapons and change your play style.
 

The concept of proposition, as outlined in the OP: fighter is deadly with every weapon, but! has to juggle them constantly, for whatever reason, be it being disarmed, or having his sword broken, or whatever else.
Fighters having good reasons to use multiple weapons sounds great. If you proposed ways to accomplish that goal without punishing and screwing Fighters over (e.g. breaking their weapons), many people would likely support it.

WotC attempted to achieve this with Weapon Mastery, with debatable level of success. It doesn't really go far enough to provide strong motivation to frequently swap weapons, but it's a step in that direction.
 

. . .

The concept of proposition, as outlined in the OP: fighter is deadly with every weapon, but! has to juggle them constantly, for whatever reason, be it being disarmed, or having his sword broken, or whatever else.

It's just like how ammunition in video games forces you to constantly change weapons and change your play style.
Except in video games, all the "juggling" is done automatically by the computer, and is largely the main point of play in the game. Juggling weapons in an RPG is very much not what most people are sitting at the table for.
 

Except in video games, all the "juggling" is done automatically by the computer, and is largely the main point of play in the game. Juggling weapons in an RPG is very much not what most people are sitting at the table for.
I don't see "grabbing a self-contained printout of your weapon statblock" to be a particular hassle in terms of UX.

GM does a lot more juggling and bookkeeping with monster statblocks and nobody is complaining about that.
 

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