D&D General Weapons should break left and right

My issue is (aside from balance with casters) archer running out of arrows is fundamentally unrealistic(unless it’s in the middle of a battle). It’s not reasonable to expect players to know about things like collecting feathers and suchlike, because they do not have the knowledge and training to know that any more than they could actually shoot a dragon in the eye socket.
Sure, but I think it is realistic to expect players to state their PCs are going through these efforts, so the GM can adjudicate any possible obstacles to such. I strongly dislike just handwaving it and assume a full compliment of ammunition at the beginning of every "encounter". To me that is too artificial for my tastes.
 

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Use the ones you have.

A quiver is 20 arrows, so even if you didn't have the foresight to have an extra quiver of arrows in the group, 20 arrows should last you the whole day.

Even if you have reached your first extra attack, fights last 3-4 rounds on average. It would be 3 fights before you run out those 20 arrows. Except that you recover about half, and those 10 arrows will be another 2 fights, since you recover half of those you use in fight number 4.

Most of the time, though, you don't hit anywhere near 5 fights before you long rest again and are able to make more arrows.
Unless you use some kind of qualifying condition to determine if a long rest can be taken, like the haven rules in Level Up.
 
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Unless you use some kind of qualifying condition to determine if a lo g rest can be taken, like the haven rules in Level Up.
Sure. If you have a house rule(from any source) that prevents what I said, then what I said doesn't work. If you are playing 5e as written, though, it works just fine.
 



Quite. If the scenario creates a specific resource issue like being lost in the desert, then resource tracking matters. But if you are in a normal situation there is no need. The characters know how to live in their natural environment without input from the players.
We mark off food in my game when we make camp, specifically (as in I tell the players to check off Supply on their sheets). Why should we ignore making arrows? And getting lost in the desert is but one of many situations when one might lack the means to do so. How many dungeons and ruins are full of trees with convenient arrow-making branches? Not all of them.
 

If a player doesn’t know anything about real world history or real world archery, then it’s not realistic to expect them to state something only historians or archers would know.
Only historians and archers know that when you run out of arrows for your bow you need to get more somehow?
 

Only historians and archers know that when you run out of arrows for your bow you need to get more somehow?
No, most people aren’t aware that archers make their own arrows as needed. They instead think they have to go into an arrow shop and stock up. Carting 200 arrows around with you is silly, because they would warp.
 
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Sure. If you have a house rule(from any source) that prevents what I said, then what I said doesn't work. If you are playing 5e as written, though, it works just fine.
I do play 5e as written (at least that part). Just not WotC 5e. Haven't changed my mind about that. And for the record, I was very clear about the version of 5e I was referencing in my post.

And at least 5.0 does allow, officially, an option for long rests at longer intervals. Not sure about 5.5.
 

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