I'd be careful about that kind of talk around Ms Weatherwax.Edited to add, you also don't look like some silly cartoon witch with the boots.
I'd be careful about that kind of talk around Ms Weatherwax.Edited to add, you also don't look like some silly cartoon witch with the boots.
IME the immediate and obvious risk of having variable pricing on magic items is that the players, in character as their PCs, will see and exploit the opportunity to buy low here and sell high there; and when it comes to making a very good living, trading in magic items that way is far less painful than field adventuring.
And if it's what the characters would do, then you gotta let 'em do it.
Solution, though admittedly very arbitrary: universal pricing on items. If a +1 longsword costs 2000 here, it costs 2000 everywhere.
Most brooms don't come with stirrups.Harry Potter and various other Quidditch players would beg to disagree.
Shouldn't be hard to rig up a seat and stirrups for someone's Broom of Flying. Would give a player something to do with all those Tool proficiencies they end up with due to their Backgrounds that hardly ever matter.Most brooms don't come with stirrups.![]()
Which is fine until the PCs try to assign values within their own treasury while dividing it. We used to use a system like this - we called it "high-low value" as each item had a high value (to buy) and a low value (to sell) - and it caused no end of headaches in treasury division because every time an item was sold off (at the low value) rather than claimed from treasury (at the high value, to maximize the share amounts), everyone's share amount changed.Nah, the solution is simple: Pawn-Shop rules. If the PCs sell, they sell for half the price or less, if they buy, they buy at full price.
I see it as similar to riding a bike - yes it's a good idea to keep your hands on the handlebars but some people are good enough (or daring enough) to successfully ride "no hands".My PCs don't have the power of movie plot and special effects behind them. Harry can disagree all he wants.![]()
I had a character once do something almost just like this: she rigged up a harness that in effect tied her to the broom and also built in some cushioning. Why? Because she was about to go on a two-day-long flight across a small ocean and didn't want to fall off if she fell asleep in the air (the broom had "cruise control", if given no new instructions it just kept going in the same direction and speed, though wind could blow it off course).Shouldn't be hard to rig up a seat and stirrups for someone's Broom of Flying.