Weapons w/ Special Abilities

SLDWeb

First Post
Just a few questions about Weapons Special Abilities, their cost (DMG vs. CG v1.2) and their effectiveness.

Q#1: Is a "Dagger, Flaming" ($8,302 as per Character Generator v1.2) considered a +1 weapon for Att./Dmg. purposes vs. Damage Reduction when fighting a Fire Elemental (Fire immunity, DR 10/+1)?

Q#2: On a Critical Hit (Character's STR = 10) a "Dagger, Flaming Burst" ($18,302 as per Character Generator v1.2) damage is; 1d4, +1d6, +1d10 (then add +3?) vs. an Orc?
 

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Caliber

Explorer
A Flaming dagger will always be at least +1 because you cannot provide a weapon with special abilities without at least 1 plus of regular enchantment. However, abilities like Flaming or Icy do not increases the weapon's enchantment for purposes of DR. You need regular enchantment for that too.

As for your second question. If a Flaming Burst dagger hit on a critical it would do:

2d4 (weapon damage x2 because of critical) + 1d6 (flaming) + 1d10 (flaming burst) + 2 (weapon bonus +1 x2)

Any Str bonus would be doubled, as would a bonus from, say, Weapon Specilization. Hope I could help some (I used to have problems with that too) :D
 

SLDWeb

First Post
>>2d4 (weapon damage x2 because of critical) + 1d6 (flaming)
>>+ 1d10 (flaming burst) + 2 (weapon bonus +1 x2)

But a Flaming Burst is considered +2 so the last part should read "+ 1d10 (flaming burst) +3 (weapon bonus +1 [flaming], +2 [flaming burst])". Right? But NOT +3 for Damage reduction ... what about the 'to hit' bonus, +3?
 

Caliber

Explorer
SLDWeb said:
>>2d4 (weapon damage x2 because of critical) + 1d6 (flaming)
>>+ 1d10 (flaming burst) + 2 (weapon bonus +1 x2)

But a Flaming Burst is considered +2 so the last part should read "+ 1d10 (flaming burst) +3 (weapon bonus +1 [flaming], +2 [flaming burst])". Right? But NOT +3 for Damage reduction ... what about the 'to hit' bonus, +3?

No, you've misunderstood. A weapon has two kinds of pluses. The plus attributed to properties like Flaming or Flaming Burst are 'virtual' pluses. They don't actually add to hit and damage, they are just used to calculate weapon cost.

A Flaming dagger is going to be +1 to hit and damage. It will cost as much as a +2 weapon. 1 plus goes to hit and damage. (ALL weapons and armor MUST allocate the first plus to hit and damage for weapons or to armor class for armors) The second plus would 'buy' the Flaming property.

So a Flaming Burst weapon is a +3 weapon. 1 plus to hit and damage (which was doubled because of the critical hit) and 2 pluses for the Flaming Burst ability. Against DR it would strike as a +1 weapon. Note that the fire damage it inflicts is energy damage and goes through DR. (It would be stopped by Fire Resistance)

Did that help any?
 

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