Throughout my campaigns, I tend to have an occassional one night session based around an individual charcter's goals/background/etc.
Character A wants to gain glory and reknown among his tribe? When the player's go back to character A's homeland, the party members have a chance to tell of the character's deeds at the festivities celebrating his return. Hearing about the character's deeds from others carries more weight than the character's own retelling.
Character B left his homeland, his family, his fiancee and his duties as a knight without word to anyone in order to track the people that ambushed his border patrol? The characters get to deal with the fallout and intrigue as they try to restore his good name upon returning to his homeland.
Robin Laws actually had a Dragon article about making a campaign like a TV show. While I don't like plotting out the campaign like that, I liked that it discussed having a session that highlights a particular character's story.
Character A wants to gain glory and reknown among his tribe? When the player's go back to character A's homeland, the party members have a chance to tell of the character's deeds at the festivities celebrating his return. Hearing about the character's deeds from others carries more weight than the character's own retelling.
Character B left his homeland, his family, his fiancee and his duties as a knight without word to anyone in order to track the people that ambushed his border patrol? The characters get to deal with the fallout and intrigue as they try to restore his good name upon returning to his homeland.
Robin Laws actually had a Dragon article about making a campaign like a TV show. While I don't like plotting out the campaign like that, I liked that it discussed having a session that highlights a particular character's story.