There are worse ways to play and learn. I kinda love this.When my brother and I first start playing in 1980, we didn't understand that the dungeon map was meant to be a secret. We played with the map out on the table. Whenever the party walked by a secret door, everyone would roll their d6s until they spotted it.![]()
Rolemaster has XPs for hits taken or delivered, for critical inflicted and for killing opponents.I played one session of AD&D1e with a group I knew from SF fandom. After the first fight, they were surprised that I hadn't kept track of the damage I'd done to each opponent.
After some confusion, they explained: they'd found the table of monsters in the back of the DMG, which expressed their experience point value in the form "X, +y per hit point." So they gave out experience per hit point damage you'd done, and the character who took the opponent down got the base value as well.
It's sort of logical, but too gamist, creating weird incentives, and requires far too much record-keeping for my taste.
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Rolemaster has XPs for hits taken or delivered, for critical inflicted and for killing opponents.
That's also in AD&D 1e. You gain 1,000 XPs.And for dying and being resurrected!
As an optional rule, if the campaign is particularly dangerous or to help new players survive an established game. 1e DMG page 85-86.That's also in AD&D 1e. You gain 1,000 XPs.