First of all, I want to say let's not go too far into bashing other people for what they want to or not want to do with their characters. I said what I would do, not what everyone should do.
WizarDru said:
I don't think it's unusual for someone who's put a few years worth of weekly time, for example, to feel a little irritated when his character, who he's carefully and skillfully raised from 1st level is thrown into a module with a reputation for being gleefully mean when it comes to not just killing, but utterly, irreversably obliterating characters.
I think it comes from the "emotional kick" each person gets out of playing. Me, I'm more of a sociable gamer, and it shows in my play. I'm not afraid to play a character to the point of stupidity if the situation calls for it - if my PC is brash, I act brash. If I want to play a cautious guy, he'll still get the job done - but no rushing in planless, and such.
In the end, I don't play to get a powerful or well-developed character - I play because I get to have fun with friends, and whatever level the character is at is a means to that end. Just like I wouldn't have fun playing a 5th level character in the Tomb, I play the 15th level guy because he stands a chance - a glimmer of a chance, but it's there.
Some people enjoy slowly and carefully building a character - telling their story, or making the ultimate death engine, or the ultimate diplomat, etc. Others just want to kick butt without having theirs handed to them, and some don't like it if there are too few options in-game.
Me, I'm there to play. I'll have fun if my character is irrevocably lost, and I'll have fun if he comes home loaded with riches and no worse for wear.
billd91 said:
I've always found it curious that some players become super attached to their D&D characters and afraid of them dying even though there are numerous ways of coming back from the dead with relatively little fuss.
If I remember correctly, the
Return to the Tomb AIN'T that kinda place.

It's. well, a grinder for the unlucky or unprepared. There are some situations where the PC just loses their life; others where the PC loses their soul, and still others where the PC WISHES they could die.
Hand me the Prozac and the +5 Holy Avenger, Bill - I'm goin' in!