I more or less agree with your assessment. The problem is that shifting is good but not incredible, and the weretouched master pays a lot for the privilege of enhancing his shifting.Scion said:All in all, the only thing that makes it worth it is the level 5 ability, and mostly then only if you are a tiger or bear.
The bonus at the end is pretty large, given the appropriate choice, which I think by that time is pretty well deserved.
I dunno about that. At high levels, this might not be as significant, but at level 10 with 8 Cha and 5 levels of Weretouched Master, a level 9 opponent (the highest who can be affected) with low Will save and a +2 saving item still fails 40% of the time with a save of +5 vs DC 14. It's not game-breaking by any stretch of the imagination but as a free addition to shifting I think it's pretty nice. I would definitely change the save from class level to 1/2 character level, though, or you'll still have the DC 14 save at level 20 - where a level 19 opponent with a +5 saving item only fails 10% of the time.Scion said:Frightful shifting: If this ever makes a difference I will be surprised. Will save dc of 10+weretouched level +cha mod or be shaken? Shaken is very nice to have on your opponents, however, with such a low dc it is unlikely to matter against anyone that wasnt cannon fodder anyway.
A Tiger or Bear is going to be rather insane (Bear will have total +20 strength while shifting and raging, or possibly +24 depending on your interpretation of how the Alternate Form ability works) for those few rounds a day. Heck, with a two-handed weapon and a power attack for 8 points of attack bonus, he's getting a total of +2 attack (compensating for his BAB penalty), +31 damage (+15 from str bonus *1.5 +16 from Power Attack*2). He's also got a bite attack with a -3 penalty to attack (-5 + 10 from strength -8 from power attack) and dealing around 1d6 + 15 damage. Actually I'd just make a Trip attack with it and that nice +10 bonus (on top of my normal Str mod, of course). A confirmed critical with a greatsword has a pretty reasonable chance of killing your Barb 10 in one hit. Give him a greataxe instead, and he doesn't even have to pick up the d12.Scion said:Alternate form: this is the big one. It rocks out like crazy. Assuming that useing it takes a shifting use and only lasts as long as a normal shift however, along with being unable to stack shifting and it at the same time, cuts its power down dramatically. The only two that are really worthwhile are tiger and bear, although I could see a really weird bow wielding rat or the wolverine just to be able to shift for huge amounts of time.
rkanodia said:I more or less agree with your assessment. The problem is that shifting is good but not incredible, and the weretouched master pays a lot for the privilege of enhancing his shifting.
rkanodia said:I dunno about that. At high levels, this might not be as significant, but at level 10 with 8 Cha and 5 levels of Weretouched Master, a level 9 opponent (the highest who can be affected) with low Will save and a +2 saving item still fails 40% of the time with a save of +5 vs DC 14. It's not game-breaking by any stretch of the imagination but as a free addition to shifting I think it's pretty nice. I would definitely change the save from class level to 1/2 character level, though, or you'll still have the DC 14 save at level 20 - where a level 19 opponent with a +5 saving item only fails 10% of the time.
rkanodia said:A Tiger or Bear is going to be rather insane (Bear will have total +20 strength while shifting and raging, or possibly +24 depending on your interpretation of how the Alternate Form ability works) for those few rounds a day. Heck, with a two-handed weapon and a power attack for 8 points of attack bonus, he's getting a total of +2 attack (compensating for his BAB penalty), +31 damage (+15 from str bonus *1.5 +16 from Power Attack*2). He's also got a bite attack with a -3 penalty to attack (-5 + 10 from strength -8 from power attack) and dealing around 1d6 + 15 damage. Actually I'd just make a Trip attack with it and that nice +10 bonus (on top of my normal Str mod, of course). A confirmed critical with a greatsword has a pretty reasonable chance of killing your Barb 10 in one hit. Give him a greataxe instead, and he doesn't even have to pick up the d12.
rkanodia said:Of course that's not a guarantee that the Weretouched Master will automatically kill any given opponent with any given attack. But if you include a Bear or Tiger Weretouched Master in your campaign, you'll have to consider the fact that one BBEG per day is going to get utterly destroyed if the WM makes it into melee range.
Scion said:might not want to give the wolverine 1 hour/level![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.