Ruin Explorer
Legend
The difference between Sorcerers and Wizards, in terms of actual theme is basically nothing. People can talk about like "inner power" and so but really they're basically interchangeable. 5E only made them closer after weirdly dumping an actually-differentiated Sorcerer who was in the playtests (without playtesting the bland 3E-esque one we got IIRC).I know there’s a bit of a mechanical difference between them in how the cast, slots, sorcery points, spell lists, etc.
I know there’s a membrane-thin fluff difference between them in one is born to power, one trades for power, and one studies for power. But that has effectively zero impact on the mechanics or actually playing one of the three.
But is that all? Even over a decade in to 5E and they just read like excuses to include different casting mechanics.
So fans of these three classes, besides the mechanics, what’s the draw?
Wizard could very easily be a Sorcerer subclass who has access to a lot of extra spells via spellbook-related subclass abilities, for example.
Their mechanics are also fairly similar. Especially in 5E, where even though Wizards lose metamagic (accessed via Feats in 3E), their new memorization/casting regime is very Sorcerer-like.
Warlocks on the other hand are an actually distinct class both mechanically and conceptually. A lot of fantasy casters if you brought them into D&D, it'd be unclear if they were a Wizard or a Sorcerer (particularly as in most fantasy you need both internal power AND training to use magic, not one OR the other), but the few who would be Warlocks are very clear.