What 3rd Party 4e Supplements Do You Want To See

What 3rd Party 4e Supplements Do You Want To See?

  • Splatbooks such as Complete Fighter, Complete Dwarf, Monstrous Races, etc.

    Votes: 19 33.3%
  • Campaign Settings

    Votes: 26 45.6%
  • Adventure Paths

    Votes: 26 45.6%
  • Single modules

    Votes: 34 59.6%
  • Monster Manuals

    Votes: 32 56.1%
  • Rule enhancements (maritime warfare, steampunk, etc.)

    Votes: 31 54.4%
  • f. DM tools, such as map compendiums, magic items, 1-shot encounters, etc)

    Votes: 23 40.4%
  • Other (Describe below)

    Votes: 8 14.0%


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With page 42, I honestly don't know that I'd make use of further MM's except as a reference. As it is, I barely pull out the MM I have now.
 






a) From Stone to Steel (Monkey God/Highmoon)
b) Hot Pursuit and Hot Pursuit: On Foot (Adamant)
c) a book of alternative rules
- alternatives to per encounter/daily or at least some option tied to action points to reuse.
- using skill ranks instead of the current system
- splitting up skills
- adding craft and profession skills back in
- removing the +1/2 level bonus from ability checks and unskilled checks
- using 2e PO: Combat and Tactics style crit mechanics including a build a crit confirmation into the initial roll (I hate natural 20 as an automatic crit :P)
- variant injury rules: long term injuries
- alternative healing rules
- economy: going back to the pre 4e economic system
- alternative rules for daily magic items.
- allowing monsters to get the full benefit of magic weapons and armor.

d) Environment Books
e) Genre Themed books
f) If doing class books
- focus on a single class as was done in the 2e Complete Handbooks and the 3e Mongoose Quintessential books, and Green Ronin's Master Class books.
- before creating a paragon path, ask if the concept is merely the background difference of training due to culture, occupation, or possibly a less generalized training. If so, create new starting builds and new/reflavored powers or, if its a strong cross-cultural or fantasy archetype (e.g, shaman), possibly a new class.
 



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