So I know that 4e isn't perfect, and there are a few things I wish they had done differently, or addressed since the release. That being said, I was hoping to generate a quick set of things that you believe 4e does right. These can be broken down into a few types:
Fundamental changes in the rules/ mechanics/ flavor
New rules/ mechanics/ flavor
Reimagined rules/ mechanics/ flavor from the old editions
Don't limit yourself to the original 3 books either. If you love something from Arcane Power or Eberron Campaign Guide, shout it out here!
I'd also love to hear (briefly) why you think 4e did it right.
Ok, I'll start: My absolute favorite mechanic is the multiple defenses. AC is still the primary, but as far as rules = theme, there is nothing more satisfying than the fear based attack that renders the hulking ogre beaten when attack upon attack against his body falls flat. Same goes for the rogue's Reflex based attacks and all others. I feel that this single sweeping change in the game was a brilliant stroke.
Who is next?
Fundamental changes in the rules/ mechanics/ flavor
New rules/ mechanics/ flavor
Reimagined rules/ mechanics/ flavor from the old editions
Don't limit yourself to the original 3 books either. If you love something from Arcane Power or Eberron Campaign Guide, shout it out here!
I'd also love to hear (briefly) why you think 4e did it right.
Ok, I'll start: My absolute favorite mechanic is the multiple defenses. AC is still the primary, but as far as rules = theme, there is nothing more satisfying than the fear based attack that renders the hulking ogre beaten when attack upon attack against his body falls flat. Same goes for the rogue's Reflex based attacks and all others. I feel that this single sweeping change in the game was a brilliant stroke.
Who is next?