What 5e spinoffs would you like to see?

I've been the proud owner of Adventures in Middle Earth and I hope to bring it to the table by the end of the year.

I love what they've done with the 5e core. It's familiar but also seems very thematic.

What other takes on the 5e core system would y'all like to see?

My preferences are a feudal japanese system where honor is tracked like long term hp. You can lose honour for certain actions that are more effective, but get to 0 and you become ronin and are ejected from your clan, retiring your character for good. You can regain honour by duels of wit, works of art, and undertaking quests for the benefit of the clan. (I have ideas on a system like this, but am too lazy to write it up).

Also after having read blades in the dark, id love a fantasy game where the party gets its own sheet and can level up, giving benefits to everyone in the party. I think itd set the tone if players vote on a monster hunting group, or templars that hunt down demons and cultists, or pirates that sail the X number of seas.

What aee yours?
 

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Star Frontiers (or Metamorphis Alpha). I really want a straightforward accessible retro space opera RPG pretty much more than anything. I had high hopes for Starfinder, but it turned out to be way overcomplicated and too gear dependant.
 

I'd like a Ryuutama style 5e conversion for pastoral/heart fantasy with a large emphasis on travel and discovery, downtime, party building etc Where the party has a ''gardian angel'' figure played by the DM with levels, stats and personality that they can invoke in hard situations.
 



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