Scrivener of Doom
Adventurer
(In the interest of full disclosure I am not - at this point in time - interested in 5E. However, I felt the same about 4E and now it's my favourite edition.)
All the blogs by Mike Mearls et al have focussed on the mechanics of the game. Blah, blah, blah.
However, we have not seen anything about the plans for adventures.
I know it is considered that adventures do not sell but the simple fact is that official adventures are often used by even the most experienced DMs to learn a new ruleset. I often wonder if one of the reasons that 4E failed is because Keep on the Shadowfell and Pyramid of Shadows, relatively early releases, were so appallingly bad that it was as if they were designed to highlight the flaws in 4E rather than to showcase the high point. Ditto for many (if not most) of the Scales of War adventures. (And, unlike the days of 3E, the GSL ensured that the good third party publishers weren't going to be publishing adventures!)
I don't care about balancing wizards, the ways skills are going to work and all the other nonsense the designers are talking about - it's obvious that they will be working on these things because these are what make the game - but I am interested in how the game is going to be supported.
What is the future of Dragon and Dungeon? Will they continue to be relatively content-free for most of the year?
Anyway, I digress. I want to know what the plans are for adventure support.
All the blogs by Mike Mearls et al have focussed on the mechanics of the game. Blah, blah, blah.
However, we have not seen anything about the plans for adventures.
I know it is considered that adventures do not sell but the simple fact is that official adventures are often used by even the most experienced DMs to learn a new ruleset. I often wonder if one of the reasons that 4E failed is because Keep on the Shadowfell and Pyramid of Shadows, relatively early releases, were so appallingly bad that it was as if they were designed to highlight the flaws in 4E rather than to showcase the high point. Ditto for many (if not most) of the Scales of War adventures. (And, unlike the days of 3E, the GSL ensured that the good third party publishers weren't going to be publishing adventures!)
I don't care about balancing wizards, the ways skills are going to work and all the other nonsense the designers are talking about - it's obvious that they will be working on these things because these are what make the game - but I am interested in how the game is going to be supported.
What is the future of Dragon and Dungeon? Will they continue to be relatively content-free for most of the year?
Anyway, I digress. I want to know what the plans are for adventure support.