Because the character is smarter than you and just knows it, don't ya know? No need to state actions.
My character is not smarter then me but he is better looking. Most of the time he just skates through on his natural charm.
Because the character is smarter than you and just knows it, don't ya know? No need to state actions.
Which is why it's called Difficulty Rating instead of Challenge Rating? 5e doesn't have quite so precise a jargon as all that.
Characterizing 'gaming the DM' is black-and-white 'wrong' is like claiming that 'optimizing' is black-and-white wrong. It's a facile way to excuse a system's vulnerability to the tactic, but in no way helpful in remedying that vulnerability. And it defames styles of play and promotes divisiveness. If you're running 3.x, you should be aware it heavily rewards system mastery, if you're running 5e, you should be aware of your responsibility in using all that Empowerment.
Again, I advocate reasonable specificity i.e. a clear goal and approach to that goal. "I want my paladin to negotiate for the release of the prisoners..." is insufficient in my view. How do you go about that? What leverage do you have? What do you have to offer in exchange for the prisoners? etc. More reasonable detail may be required of the ranger's or wizard's players depending on the situation. Context will tell.
Do you require your players to be more specific than, "I attack the orc with my longsword" ? If not, then it seems like there is a distinction here that has not been unpacked. (And I say this, by the way, as someone who, like you, would require more specificity from the negotiating paladin, though I doubt that I would from the wizard or the ranger. And although it seems to mostly work out ok, the implied distinctions do make me wonder exactly what justification or internal rule I am using.)
Go ahead and expand on that distinction if you think it's not too far off topic.I imagine conflation happens because "challenging" can refer to difficulty. As game concepts, challenge and difficulty are pretty important distinctions.
Heck, 'playstyle' was a term used a lot in the edition war.This feels to me a lot like wrapping tired old edition war terms in a +1 cloak of playstyle protection.
I'm not buying it, sorry. Hey, if you want to suggest that people should ignore what I have to say because I was an edition warrior, I'll vaguely suggest that you should be ignored as an apologist. Yippee. Are we both having fun in the muck now?
So it can't be taken into account or acknowledged? You can stand there if you like.I stand by my statement that "gaming the DM" is bad-faith play.
Go ahead and expand on that distinction if you think it's not too far off topic.
Heck, 'playstyle' was a term used a lot in the edition war.
Hey, if you want to suggest that people should ignore what I have to say because I was an edition warrior, I'll vaguely suggest that you should be ignored as an apologist. Yippee. Are we both having fun in the muck now?
Do you require your players to be more specific than, "I attack the orc with my longsword" ? If not, then it seems like there is a distinction here that has not been unpacked. (And I say this, by the way, as someone who, like you, would require more specificity from the negotiating paladin, though I doubt that I would from the wizard or the ranger. And although it seems to mostly work out ok, the implied distinctions do make me wonder exactly what justification or internal rule I am using.)
I'm not one for revisionist history - the edition war happened, I'm not going to pretend it didn't, or kid myself that it's had no influence nor repercussions.I just wish you'd finally shed the rest of your edition-warrior mantle.
OK... So, when someone said "Old-school challenged the players, 'new'-school changes the characters," did you really think he meant to imply that characters make choices independent of the player?Challenge is something you can win or lose based on your choices. Difficulty is how likely or unlikely your odds of success.
I'm not one for revisionist history - the edition war happened, I'm not going to pretend it didn't, or kid myself that it's had no influence nor repercussions.
OK... So, when someone said "Old-school challenged the players, 'new'-school changes the characters," did you really think he meant to imply that characters make choices independent of the player?
It didn't occur to you that he might be using 'challenges' in a slightly different sense than you prefer?