ExploderWizard
Hero
I guess I will commit heresy by saying the 2E module Return to Keep on the Borderlands.
I like that version too. I am using it right now as the starter area for my current 4E campaign.

I guess I will commit heresy by saying the 2E module Return to Keep on the Borderlands.
I would actually like to go back on my absolute statement earlier. You could probably hand someone something like one of the Endless Quest books to give someone an idea of what the game is like. The Endless Quest books were one of my "formative" D&D experiences. Handing someone "pure" game materials (rulebook or adventure module) will almost certainly not help a non-player figure out what the game is about.I'm kind of with Gentlegamer here. A person who hadn't played the game would not get much of an idea of what the game was like from looking at the module.
If you were to pick one (1) published D&D adventure that best showcases, defines, or exemplifies Dungeons & Dragons to you, what adventure would that be?
T1 - Village of Hommlett
-great home base w/NPCs
-ruined keep
-giant frogs
-bandits
-Evil High Priest (EHP)
-giant crayfish
-loads of treasure & nice Easter Egg
-cool backstory
This. but T1-4 for my group. The above plus the huge dungeon crawl.
Does anybody remember that the rumor table had a false one that said, "Bree-yark is goblin for 'I surrender.'"? Did anybody ever actually fall for that?
Does anybody remember that the rumor table had a false one that said, "Bree-yark is goblin for 'I surrender.'"? Did anybody ever actually fall for that?