Remathilis
Legend
This is a hypothetical d20 fantasy game. Like AU, it uses new classes, but which archetypes need filling and which can be left out?
Vote and state your opinions.
Vote and state your opinions.
Jack Daniel said:In my campaign, I have sixteen classes: bard, berserker, cleric, fighter, monk, ninja, noble, paladin, psion, psychic warrior, ranger, rogue, sorcerer, technologist, witch, and wizard.
Like most polls I see here on enworld, I'm not voting for this one, because there's too little information presented to make sense of. If I were to vote and give answers, it would totally depend on the sub-genre, style, flavor, etc. of the hypothetical game.Remathilis said:This is a hypothetical d20 fantasy game. Like AU, it uses new classes, but which archetypes need filling and which can be left out?
Vote and state your opinions.
If I were to do such a thing, I'd cut down on the number of classes and instead import the concept of Talents (and their Feat-like trees) from d20 Modern to handle what would otherwise require a great many classes to handle. The few basic classes would be very broad, relying upon Talent & Feat selection to provide character distinction; the prestige classes would very specialized and equally specific to specific groups. (i.e. all Assassins would be tied to a specific Assassin sect, etc.)Remathilis said:This is a hypothetical d20 fantasy game. Like AU, it uses new classes, but which archetypes need filling and which can be left out?
Vote and state your opinions.