(Psi)SeveredHead
Adventurer
Turanil said:Yet another book that I don't think I would ever use but nonetheless want to acquire (that + Ptolus + Dragon Magazine Compendium). I am certain this will be a much interesting book, but I have two questions:
-- About Iron Heroes: I am afraid that the new rules will make the combat system heavier than it already is, and thus combat will last even longer than in regular D&D. Any clue about that?
Fewer spells means less time, I think.
-- About a game without lots of magical items: I probably miss something, but apart from the CR of monsters (which is IMO near useless as done), the need for some magical weapons, and a mean to recover hit-points, I would like to know why so many people think it's impossible to play D&D characters who aren't full of magical items? What would prevent a campaign where 10th level PCs only have one or two magical items (maybe 3 for the lucky guy) each?
Ever seen a high-level PC's AC, damage and saving throw values without magic items? I think the rule you're looking for is "they suck!".
I'm interested in those feats, too. (WotC should learn a lesson from them.)