Second that vote for Scion games. It may not see much support, but its chock full of good ideas.
Second that vote for Scion games. It may not see much support, but its chock full of good ideas.
He provided specific criteria for "big" in the first post -- ongoing supplement support from publishers.Incidentally, this exempts all of the OOP games that you mention (and some of the in print games no longer having supplements printed for them).
Big is difficult.... most have already been mentioned. If you include out of print there's loads.
I'd say the ST system used by nWoD et al is the biggest non-D&D system
Then there's GURPS and all the others mentioned
CoC and the new Trail of Cthulhu have a decent following
There's loads of smaller ones: Aces & Eights to M&M to WHFR to Paranoia etc.
Note, I'm not talking about single product RPGs, here, but rather those companies like White Wolf that release loads of support for their products.
WHFR is small? I see that mentioned all the time. Given the miniatures and wargaming, I'd have thought that was quite large?
Pintoage
Don't forget that the nWoD has also the basic "Mortals" line, which you can use for normal low power horror adventures without PCs as monsters (as an aside: Hunter: The Vigil will also be a human-centric line). Vampire is still very popular, Werewolf is pretty much dead in the water, and Mage is somewhat slogging along. Promethean was the first of the minor lines, and everything planned for it is out. It had limited appeal. Changeling was a surprise success, and the line has been prolonged over what had originally been planned for it. Let's see how long this one will run, as it's somewhat limited in scope.As for Vampire, Mage, Werewolf, Promethean, Changeling and the upcoming Hunter, yes, they ARE all based on the same system, indeed they share a central "system book" called The World of Darkness, and are in fact designed on the basis that you can use content from one of them with the others without having to try to "adapt" it or the like.
.
I do raise an eyebrow every time I see someone talking about the "huge" release of Dark Heresy. I have yet to see a single substantiated bit of information for it being a "huge" release, other than the fact that an extremely small number of collector edition books sold out in 6 minutes.
I think the best managed "niche game" is Ars Magica. When they released the Fifth Edition they decided to publish four 144-pages hardcover supplements every year. Amazingly they are doing it, sales are excellent for their company size, and they can even reprint old books periodically.