KarinsDad said:
But, it's not a matter of punishment. That's your "player entitlement" slant on it. The player is not entitled to play a PrC, he has to earn it. One way is to give up some power or utility.
IMO, the player is entitled to play a concept he and the DM agree is appropriate for the game. If both wizards and Bizarre Bugbear Hunter Wizards are appropriate, I don't see why players who want to play BBHW have to make any sacrifices compared to players who want to play wizards. If BBHWs aren't appropriate, they simply shouldn't be available, rather than being underpowered in order to limit their attractiveness, because designing like that will also limit their attractiveness in games where they are appropriate. And this seems counter-productive for roleplaying and engaging the setting and the plot.
An example: let's say you want to run a Three Musketeers inspired game. Druids aren't really appropriate, and neither is the Four Winds Ninja PrC. However, rogues, fighters and the duelist PrC are very appropriate. So you just your players nicely to play rogues, fighters and duelists, and not play druids and Four Winds Ninjas.
OTOH, if PrCs are deliberately designed to be weaker than core classes, the players always have incentive to play fighters, rogues and druids rather than Four Winds Ninjas and duelists.
How is this a good thing?
In 3E, PrCs are often a LOT more powerful than core classes. That is one of the problems I think needs addressing.
But in 3E, clerics are often a lot more powerful than monks. That's almost as much of a problem as the loremaster being more powerful than the wizard. And there are many PrCs which are less powerful than core classes, they just don't get as much exposure.
Overpowered PrCs are a problem because they're overpowered, not because they're PrCs. Making all PrCs underpowered keeps the problem, just shifting its location elsewhere.