jasin
Explorer
In light of what you said, yes, that quote does seem a bit worrying.Felon said:Check out playtester Crhis Thomasson's comments: "I've played every iteration of 4th Edition. I can easily say, this is the best, by far. Every class did something cool, on every round. And each class approached the game in a different way. The paladin was exacting divine retribution, the ranger was blasting the crap out of stuff with his bow, and the wizard was blowing bad guys up with very cool spells".
An optimistic way to look at it is that the above quote doesn't sound that much different than 3E. Of course, that's optimistic if you like 3E...
You might be right here. I can't really see two knights very different from each other.Mearls has some bad character design habits that evidenced themselves both in Iron Heroes and in the PHB II's knight. He is very much guilty of "kitchen-sinking" his classes, overstuffing them with every ability he thinks the class should have. It's often not even a tree-based selection which allows some diversity between builds; you generally just get all the goodies.
OTOH, I can easily see two very different swordsages. And IH classes are relatively customizable, aren't they? In addition to feats, which make a greater part of their ability than in D&D, almost every class gets a menu of abilities.
Perhaps the thing with the knight is that when you're designing the 48th core class, you're down to very specific concepts, which inherently don't leave as much room for different sub-concepts within them.
No obvious RPS weaknesses is a good thing, IMO. It might have some negative impact on teamwork, but it could give more freedom from the fighter-rogue-wizard-cleric-or-DIE framework.He also like his classes to very self-sufficient, and not have any obvious rock-paper-scissors type of obvious weaknesses.