Sanguinemetaldawn
First Post
PapersAndPaychecks said:...
2. Characters are disposable; it's easy to roll up a new one. All they've normally got in terms of personality, at level 1, is a name... it might be worth investing effort in some background if they live to higher level.
3. Some monster attacks are basically incurable. Undead drain levels and getting them back is a major problem (requiring the help of an 18th level cleric of a Greater God with 18 wisdom who ages several years, irrecoverably, each time he or she cases restoration).
4. Many of the things you meet are poisonous. Poison kills you two times out of three regardless of how many hp you have. Other things turn you to stone, rust your gear or otherwise seriously ruin your day.
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8. Prudence gets you killed too, but, less often.
9. Traps kill you. Sometimes you get a save, sometimes not.
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I am definitely an old school gamer myself, but these are aspects of old school gaming that I hated.
Poison and level drain especially felt just cheap, especially combined with no-save situations.
Creating an environment where player choice defined the story is probably the most important. Second is a dynamic, uncaring world where foolishness got you killed fast, and intelligent play got brought victory. Play included, and frequently, emphasized problem and puzzle solving.
The more sadistic, power-mongering style of DMing was an ugly part of old school, and I was fortunate to have a good DM back then who wasn't like that.