Gaming Goodness!
Storminator said:
Can we stop the off topic arguing that obviously has nothing to do with this thread? If you just want to bitch at each other, make your own thread.
I agree, Storminator, and I do apologise for being the one, in a way, to open the door for an off-topic tangent.
Let's bring things back "on topic," shall we?
Originally posted by tjasamcarl:
BTW, i was commenting on FDP Mikes assertion that d20 publishers had 'caught up' to Wotc generally, not just adventures.
Fair enough, and I
was thinking in more "general" terms -- but within the specific context of this discussion about adventures. (By the way, this whole thread definitely tells us all at least one thing: there are a lot of excellent adventures available!) I would like to take the time to dispute you regarding the lack of quality and rules "balance" in d20 products, yet that again could stray off-topic -- as well as take too long. Look carefully, for example, through the stats in
Deities & Demigods or
Epic Level Handbook: do all deities and/or creatures have proper stats (pay attention to the feats for some of them)?
Early on, sure, some of the first adventure products contained rules gaffes and problems (the, um, overabundance of treasure in
NeMoren's Vault offers just one example). Since then, d20 publishers have steadily reduced those gaffes and problems to the point where, now, we rarely, rarely hear about them anymore. In this respect, I do truly believe that the best and most dedicated adventure producers are right on par with WotC in terms of
rules implementation, which seems to be your primary concern. Moreover, consumers choose products much more astutely these days, which encourages publishers to ensure consistent, quality use of the rules.
Still, a potential "classic" 3E/d20 adventure can have its share of rules issues. Along with
NeMoren's Vault, adventures such as
Rappan Athuk (the first one in particular) and
Freeport are in no way free of rules mistakes. DMs, though, can fix such things, if they're vigilant enough . . . because the focus should fall on the story, the setting, the atmosphere -- the PCs. Granted, now and then a product might have so many problems that it cannot be easily "fixed"; however, these are the products that we have
not heard about in this thread. Casting all d20 publishers aside in a sweeping judgement simply shows a lack of exposure to the very good work being done by several of them.
Many have suggested that "classic" status relies upon a product's level of exposure as well as, say, its "fun" factor (i.e., those events that become fond memories later on). I would add further that the "fun" factor can in a way rely a good deal upon the quality of a product's rules implementation: if the DM need not worry (overly much) about the rules, she can focus on running a great adventure.
Well, that's enough from me at the moment . . . .
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P.S. Say, Storminator, are you willing to do a tally of the "votes" so far? Seeing the totals would be intriguing, I think.
