Arkhandus
First Post
Goken100 said:Save or die? It seemed like you could absorb quite a few hits in True20 to me, is that not so? And what about Savage Worlds, is that save or die? If it is, that doesn't seem like a good system to me.
It seems to me that good system would allow for the ability to minimize damage using the same mechanic that damage is avoided altogether. So if you barely get hit, it only hurts a little. Thus if the opponent is of appropriate level, you're probably not going to get clobbered.
Depends on the system. Many systems with a flat-hp-set or whatever, like Shadowrun, are more deadly and expect you to avoid combat most of the time, as in real life, because there's such a significant chance of things going awry and ending with casualties.
In Shadowrun even a veteran shadowrunner may die if some random goon takes a shot at him with an Ares Vigorous Assault Cannon (booyah!

What you're talking about though wouldn't really make D&D any better. It'd most likely just make anything further than 1-5 or 1-10 levels away from your PC completely ineffective against you or completely impossible to defeat, depending on whether it's higher or lower in level. Stuff that's more than just a few levels below you will be unable to damage you at all, no matter how many armies of them assault you simultaneously, while stuff that's more than just a few levels above you would totally demolish you and be untouchable by you.
In Shadowrun an experienced troll shadowrunner can pretty easily shrug off the attacks of all but the most deadly foes, by using magic or cybernetics to max out their Body rating (SR trolls don't regenerate, but they are exceedingly tough).
D&D heroes are expected to battle dragons and giants and whatnot at middle and upper levels. To do that with the kind of flat-hp-system you want, they'd have to become utterly, 100% invulnerable to all creatures that are several levels/hit dice lower than themselves.
And armies or legions of typical archers would never be able to fend off, let alone defeat, a dragon or giant that went on a rampage in the local kingdom. There wouldn't be much point in having armies, or henchmen, most of the time. Every kingdom would invest in training its few exceptional individuals to be very loyal and very powerful, while everyone else lives as lowly commoners, since they'd all be useless to the kingdom in any kind of crisis. This leads to other problems with having adventurers around, except for thoroughly-brainwashed state-controlled locally-confined servants-of-the-King adventurers.