What are the rules for?


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That tracks. But  how the proposed rule handles it is just as important.


Since we're defining things: mechanics exist to fix cars. Mechanisms are the systems you get when rules interact.

While you're not wrong, "game mechanics" as a term for rules system has propagated far enough now I think trying to fix it is a fool's errand.
 

Same here.

Then we simply can't discuss this, because the timescale of my experience is such that no one is liable to be able to provide me a convincing amount of counter-data. That doesn't mean its impossible you're right, but it does mean you're not going to have any wy to convince me you are. And presumably vice versa.
 

But seriously, is something as simple as throwing enemies really unheard of in your games? I usually get at least one grappler archetype in games I run.

Most of the games I run are unlikely to find that a useful enough option for it to come up often. Note, if you've missed it, this is not a thread in the D&D forum.
 


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