Johnnie Freedom!
First Post
Whizbang Dustyboots said:Other than the protagonists, what are the top 10 elements that make up an adventure or Lovecraftian story?
Celebrim brilliantly summarized the elements of a Lovecraftian story; but I would suggest that what makes a great short story and what makes a great RPG adventure are two separate things. Here's a few thoughts about what makes a Lovecraftian RPG adventure:
1. Protagonists are ordinary people (exception: Delta Green, which Lovecraft would probably have hated).
2. A sanity mechanic.
3. Set in the 1920's/30's (for "canonical" Lovecraft, anyway).
4. Opponents that are so powerful that melee combat will usually mean death; characters must succeed by some means other than combat. [Exception: some low-level cultists that can be bitch-slapped by the characters early on is usually a good idea.]
5. Spells that character can cast, but that will harm them whether or not they succeed.