Rel
Liquid Awesome
One element that I haven't seen mentioned is that the players and GM need to be "on the same page" with regard to the tone and genre that the campaign will center on.
Our first 3E campaign was a fairly low magic, low fantasy type game. When that one ended, a different GM picked up the reins and on the first night of that game our characters encountered trans-planar insectoid invaders who had PLASMA RIFLES. The effect was so jarring that we almost couldn't continue the game.
It would have helped tremendously if the GM had explained that the tone was going to be far more epic and high-magic before we were put in the actual event.
Our first 3E campaign was a fairly low magic, low fantasy type game. When that one ended, a different GM picked up the reins and on the first night of that game our characters encountered trans-planar insectoid invaders who had PLASMA RIFLES. The effect was so jarring that we almost couldn't continue the game.
It would have helped tremendously if the GM had explained that the tone was going to be far more epic and high-magic before we were put in the actual event.