D&D 5E What are the "True Issues" with 5e?

This is just naked question begging if you're going to preclude answers for irrelevant reasons.

A lot of people - obviously - prefer game worlds where people are people, unless the supernatural intervenes on or through them. If the fighter is billed as "Just a guy who fights well" then he ought to have the sorts of limitations that come along with that.

Notice how no one makes this argument about paladins - because they're not JUST "guys who fight well" - they are to a significant degree supernatural.
Enh..in fairness.."just a guy who fights well" is not the billing..

It's "fantasy guy in fantasy world who fights fantastical creatures in fantastical locales well (some might say fantatically well)".

The "just a guy.." stuff is inferred (IMO) unnecessarily.
 

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Not that much less?!? What?! The Flash is basically a Speed Elemental that reads any setting he's in and the Hulk has no recorded maximum strength and you want to tell me running a little faster than a real dude is comparable?!? It's like saying going from a musket to a shotgun is not much less than going from a musket to an nuclear intercontinental ballistic missile!
One drop of non-magical fantasy is too much.
 

Unironically, yes. The game is divided explicitly into the natural, and the supernatural. You can have fighters that rival the mightiest wizards... just not ones that aren't themselves supernatural/superhuman.

If everyone in your game world is basically a superhuman relative to an earth analogue, go nuts. But my game worlds are essentially earth analogues + magic.
Fighters don't rival the mightiest of wizards unless the DM upholds a magic items bias or magic spell bias. Both of which the designers say are not required but still design adventures like

This is again another "5e was designed assuming your DM is a vet." issue.
 

Fighters in a DnD world wrestle manticores on a daily basis - it doesn't make sense to limit their physical abilities to what a random bum from a modern world pub is capable of.
If they are a human, how are they doing that? Like literally how? Lemme give you an example of what I mean.

Say you're walking down the street and you see a guy lift up a car and throw it down the block. So you ask him, "how did you do that?!" You expect there to be some sort of explanation as to how that happened or how he was able to do that. Now imagine he just says "Oh I just lifted it up and threw it" - yes obviously, but how? If 1.) a fighter is a completely mundane/non-supernatural and 2.) is a human being, (even one who is maximal in every possible human dimension), then what is the explanation?

Now, you might reject 1.) or 2.), but those are both premises that a lot of people assume as their baseline. This is what is in tension with people like myself, and probably oofta, mamba, and micah.
 

Unironically, yes. The game is divided explicitly into the natural, and the supernatural. You can have fighters that rival the mightiest wizards... just not ones that aren't themselves supernatural/superhuman.

If everyone in your game world is basically a superhuman relative to an earth analogue, go nuts. But my game worlds are essentially earth analogues + magic.
See to me there is a middle ground where leveling up reflects a process of becoming superhuman (by earth standards at least) for all classes.

Edit: And the game has no explicit divide between natural and supernatural..that's actual nonsense.
 

I would think that dealing with the adventuring day might almost make "true issue" status. D&D should be able to easily adapt to adventuring days with any number of encounters. This isn't a trivial thing to accomplish, especially at lower levels. I think, however, that many beginning DMs or players even see this as a thing to think about.

It seems like there was an attempt to scale or balance the day differently in the early playtest, but that seems to be largely abandoned. It seems likely this will still be an issue after 2024.
 


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