D&D 5E What are the "True Issues" with 5e?

That is another argument for the rules not making sense. The book still doesn't say what you're claiming.
The rules demonstrate the difference. It's not clear what you're arguing for here...

Especially because I do not care if these humans are equal to our humans or not - they can, by the rules, do bonkers stuff, so the only thing I care about is 'okay, I won't base my expectations for their performance on average real world people, got it', and move on with my gaming.
 

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A Human cannot duel with a 30 foot fantastical dragon unlesss

1) They too become fantastical
2) They were fantastical equipment
3) They are given fantastical boons
4) They learn fantastical abilities and knowledge
Or
5) Have some other way of becoming fantastical

5e has pick 1 of the 5 but only offers number 2 in the books.
 

Gygax did say it, as you discussed.

That they don't say it doesn't mean much, frankly. Would it be better if they did? Sure. But we can see from what's happening in D&D that these humans - like a fair number of humans in fantasy novels, note, are "made of sterner stuff" than us.

I mean, your position here seems to be dangerously close to "I require D&D to explain every single way it's different to the real world, otherwise I'll be sad and annoyed", and I feel like you're too much of a grown-up to really believe that. I feel like you're taking a rhetorical position - and one I sympathize with - it's always better if they say it - but it's not a very solid position.
You're engaging in hyperbole. I want them to explain this particular thing, about how humans aren't humans. It wouldn't be hard.
 

Oh, it's a great argument. One of the biggest shifts in how D&D played at tables was the addition of easy item creation rules. They allowed players to sell off stuff they didn't want and basically convert them into the items they wanted. And what they wanted were the Big 6 (weapon, armor, prime stat boost, ring of protection, cloak of resistance, amulet of natural armor) because they were a lot more useful all the time than the more conditional but far more interesting items like the ring of shooting stars. That's the kind of item people were getting rid of by selling them and picking up the Big 6. The 3e/4e versions of the game made that kind of thing so easy to do that the way the game played really shifted. 5e's take on magic items helps shift it back and it's one of the reasons I like it as much as I do.
And I think your calculus on items with more pluses being worth more is way off. Thanks to bounded accuracy, +1 is QUITE sufficient. In fact, the main reason I want it as a player is to cut through most damage resistance more efficiently and a higher plus doesn't really help me do that. But you know what? Even without a magic weapon, I can STILL hit monsters and kill them, it just takes longer. So that's even an improvement over AD&D days.
Nope, and honestly, @Baron Opal II's argument completely destroys yours here, just rolls over it like a steamroller. The removal of magic items completely screws martials without harming casters in the least.
 


You're engaging in hyperbole. I want them to explain this particular thing, about how humans aren't humans. It wouldn't be hard.
I'm not really engaging in hyperbole - you asked for something else to be explained as well, of a similar nature. At some point you have to start trusting that the capabilities asserted to characters in the game are the capabilities they have, and work back from there, rather than saying "Wrestle an ogre, obviously impossible!", which I know you aren't doing in actual 5E games, which does make your position purely rhetorical.
 

The rules demonstrate the difference. It's not clear what you're arguing for here...

Especially because I do not care if these humans are equal to our humans or not - they can, by the rules, do bonkers stuff, so the only thing I care about is 'okay, I won't base my expectations for their performance on average real world people, got it', and move on with my gaming.
If the fluff doesn't match the rules, something has to change. You pick.
 




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