D&D 5E What are the "True Issues" with 5e?

It has gotten more super heroic
Nah.

5e cut down on "Magic Items!" being the excuse for shenanigans and people filled the void with super heroics.

My 3e ranger had the fantasy equivalent of the top WayneCorp/StarkIndustries gear so I could always attribute half his nonsense with his gear.
 

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But not one they provide, beyond, "that's what the rules say".
You said "any possible", like I said, you're hoist by your own petard here. There is a possible argument. You're doing exactly what I suggested earlier, demanding the game elaborately explain things that it's obviously not going to.

A different and more specific game, like Earthdawn, might make those sort of explanations. But D&D won't.
 

They don't use any species name.

They use a common name that already, in our world, describes a class of intelligent ape. No where in the PH will you find H. Sapiens sapiens.
So you are telling me that when D&D talks of humans, that is not the species they use human as shorthand for?

Looks like in your interpretation Gorilla would have been just as fitting, yet somehow they did not do that
 


You are right.

Nobody removed magic items.

WOTC told DMs that they don't need to give PCs magic items.
HOWEVER
WOTC didn't tell DMs how to run a campaign without magic items.

Some if your DM is not a vet and ran a low magic item game, there was a high chance of disaster because there was no guidance to do so.
I think the likelihood of disaster isn't particularly high. I doubt much would rise above a hiccup here or there.
But I agree there could be more practical guidance on any number of topics. I'm just not sure any single example rises to the level of a "True Issuetm". I mean how much advice was there in 1e on running a low magic item campaign? I'd be hard pressed to find any there either. Somehow, we muddled through. DMs will continue to do so.
 

Most modern fantasy. It's normal at this point in fantasy to see female warriors and the like as completely ordinary, despite the fact they're fighting on battlefields where muscle-powered weapons are dominant.

Do you even read modern fantasy? If so, which was the last modern fantasy novel you read? Me giving examples if you don't read it would be entirely pointless.
I'm in the middle reading the Stormlight Archives, and they have pretty clear supernatural explanations.

What are some major modern fantasy stories? Anything on film or TV that meets your claim?
 

Ok so it's just your preference? Boring, fine, you are entitled to your preference and we are entitled to dismiss it as silly. I thought you were advancing a rational argument, my mistake.
Rude. It's my preference, and I've explained why I have it. The reasons make sense to me. I'm not being irrational.
 


You said "any possible", like I said, you're hoist by your own petard here. There is a possible argument. You're doing exactly what I suggested earlier, demanding the game elaborately explain things that it's obviously not going to.

A different and more specific game, like Earthdawn, might make those sort of explanations. But D&D won't.
Too bad. They'd be a more coherent game if they did.
 

I think the likelihood of disaster isn't particularly high. I doubt much would rise above a hiccup here or there.
But I agree there could be more practical guidance on any number of topics. I'm just not sure any single example rises to the level of a "True Issuetm". I mean how much advice was there in 1e on running a low magic item campaign? I'd be hard pressed to find any there either. Somehow, we muddled through. DMs will continue to do so.
Low magic 1e didn't work either.

Running low magic 1e without a vet DM was risky as well.
 

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