Baron Opal II
Legend
"Realism"'Rest, Long'?
"Realism"'Rest, Long'?
That's the definition of "DM empowerment" you asked me for.The refusal to make a stand on just about any issue is my biggest frustration with 5e.
But yes, I do think there are plenty of issues that have been brought up that rise to the level of "true issues," but we just took a hard turn into ... "D&D 5 isn't a simulation." At least I think that's the underlying issue people are having at the moment.
Not at all. It has nothing to do with simulationism. People aren't demanding more rules or want some return to 3.5 or whatever. I don't see where you're getting that from.Exactly. I was wondering what we were going to get discussed and I did not have "physical capabilities of real world people as compared to characters in the game." I don't think that's an issue many people have thought about too much. The designers did think about it in 3X, but since then? I don't think it has been a concern.
But yes, I do think there are plenty of issues that have been brought up that rise to the level of "true issues," but we just took a hard turn into ... "D&D 5 isn't a simulation." At least I think that's the underlying issue people are having at the moment.
Makes me think that Background should have some bearing on hit points, then. An Outlander Sorcerer should be tougher than a Sage Wizard...but I digress.because the original idea of wizards was them sitting in thier tower or colleges doing as little physical work as possible while they study their Arcane ways. Commoner's have to actually do physical labor.
Personally, I'm not sure how that stat block can be used for merchants or artisans (as it claims to be) either, but that's what's in the MM.agreed. would make Blacksmiths pretty useless wouldn't it.....
My argument was not that the Subclasses have different leveling structures or complexity.Characters and Leveling:
- Subclasses have different leveling structures/complexity.
That's because the source of many of the issues of 5e is that it makes no stances on anything and leaves it all up to the DM to fill massive holes.
That's because 5e was not to be a complete game for D&D fan, old, middle, and new.
5e was designed to bring back former 1e, 2, and 3e D&D fans by being as least offensive to these groups as possible.
The DMG index is bad because it as rushed. And it was rushed because it wasn't a priority. And it wasn't a priority because the 5e designers didn't think vet DMs needed much more than reminders and conversions.
The DMG index is being focused on improvement now because.... Oooops! 5e got big an attracted a ton of new gamers.
Are we sure the game isn't about heroes?The game is not about heroes. They are protagonists whose lives we are following at best. And as much of a simulation as is reasonable for play is what I play D&D for, and what I want from it.