D&D 5E What are you looking for in Psionics (class/subclasses/etc.)?

What class or subclass structure should Psionics have?

  • Make it a core class with subclasses (ex. Psion, with Psi Knight, Soulknife, Psionic Soul, etc.)

    Votes: 11 20.8%
  • Make a subclass for several core classes (just Psi Knight, Soulknife, Psionic Soul, etc.)

    Votes: 11 20.8%
  • Make it a core class with its own subclasses AND offer subclasses for other core classes

    Votes: 28 52.8%
  • Make it a non-class/subclass feature based on its own subsystem (random powers, using feats, etc.)

    Votes: 15 28.3%
  • Other (please explain)

    Votes: 5 9.4%

Please not an entirely new rules set. We already have psychic damage type.
This IMO is going to be the key. The psionic die from the recent playtest isn't a bad idea, but I dislike the methodology, prefering to keep it similar to the Bardic Inspiration and Battlemaster Die, with set uses per rest.
 

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It should be a class with its own subclasses, subclass options for some of the base classes, and there should be a robust feat-based system for less dedicated psionicists. But... take it with a grain of salt, because I'm not a 5e player.
 

I'd like psionics to be it's own subsystem. And then a couple of options. Psionic subclasses to leverage the existing framework as the primary. No one is going to say that the flavor the the fighter is so overwhelming that it can't mechanically support a psionic fighter.

I'd also like other ways a DM can introduce it. On the character side that's primarily feats (like Martial Adept and Magical Initiate do now), but also a "wild talent" check because of Dark Sun and history - but with a penalty elsewhere to getting a wild talent so it's balanced at the table with non wild-talent characters. (Unlike 4e Dark Sun, that made most wild talents just ribbon features, I was picturing wild talents as actually being meaningful so they would need an offset.)

The other half of the DM part is monster rules, including updates for the psionic monsters like illithids such that psionics doesn't feel like it's one way for players and faux magic for monsters. So a DM running a setting without psionics can use the base monsters still.
 

Other. I'm not looking for anything specific in psionics. When they are published in 5E, I hope they fit whatever the setting they are to be used in. I have no pre-determined requirements other than they work for what they are presented as.
 


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