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D&D 4E What are you planning for your first 4E character?

Dragonborn Rogue artful dodger build with ranger multiclass feat.

Should give me lots of movement and extra damage plus a area attack to clear mooks out with.

His name is gonna be Scalecypher and he considers himself to be an assassin and lives by a code of honor as in "he keeps to his word".

OR

A maul wielding Minotaur Fighter
 
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Seeing as all the roles are filled in our game and I get to stretch my legs in the system, (rules permitting) I will Be a Half-elf, Wizard/Warlord(Paladin?)/Fighter. :D

Something I think would be funny is, divinge challenge then sleep a target, lay some nasty attack on him while they cant attack, there for taking radiant damage. :D
 

ShadowyFigure said:
Seeing as all the roles are filled in our game and I get to stretch my legs in the system, (rules permitting) I will Be a Half-elf, Wizard/Warlord(Paladin?)/Fighter. :D

Something I think would be funny is, divinge challenge then sleep a target, lay some nasty attack on him while they cant attack, there for taking radiant damage. :D

Divine challenge only does damage if they attack someone else.
 


Agamon said:
I wish my players liked doing this. I often need to threaten them with bodily harm to get them motivated...


That's a shame, but, unfortunately, I know what you mean. All too well.


In campaign the that just ended we had a gnome Sorcerer named Sweppes Gingerale, and the deepest background the character had was... well, was his name.


The player makes me grind my teeth whenever we play and I try to be serious and he treats the whole thing as a big joke and nothing but an excuse to do stupid things and make stupid jokes that would seem childish to 3rd graders.

So, while I have know the name of my character's childhood sweetheart, he doesn't even have names for his character's friggin' parents. And it's gotten to the point that HIS style is catching on with the DM, and when I get a chance to reveal background details about my character, I get funny looks from everyone else.


It's almost enough to make me look for another group to game with, if I hadn't been playing with everyone else in the group for 15 years and they weren't good friends (or at least used to be... )... and the fact that there AREN'T any other groups anywhere around here.


I just want a game that's mostly serious. Jokes from time to time are fine, especially funny jokes, and not the scatological juvenile potty humor that everything ends up turning into, but too often it just ends up with idiotic things like his cohort named El Anus.


God, it makes me nauseas sometimes.



Sorry, after the idiocy of our last game session (and our last 3E game, to boot) I just needed to let off a little steam :)

That's why I plan on making the Fighter +Warlord, to take command of the party, and if he pulls that kind of crap again and give his character a ridiculous name, I'll tell him that his parents obviously hated him and from now on his name is "Stupid" :)


I know, I know, everyone's style of play is just as valid as everyone elses, and I should be tolerant of how he wants to play, blah blah blah, but things have gotten ridiculous when you have a character named Schweppes Gingerale with a cohort name El Anus, and the guy keeps talking about the pain in his anus, or how he keeps his equipment in his anus, ad nauseaum. And then the guy makes remarks about how I'M weird because I have a serious character with background details that I've written stories about.
 
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Since I am the DM, I doubt I will get to play anytime soon.

I have however created my own "iconic eight" for my 4e campaign, eight recurring NPC's that will be a large part of the overall campaign plot (assuming that my players do as I expect)

Note for comprehension: The players will be part of a settlement that recently arrived to a new world through a portal, fleeing a world destroying undead incursion on their home plane. So far, no one know nothing of any other civilized races in the world.

Horas McHactus: Human rogue. Owner of a trade empire (or as close as it gets in my PoL setting): intelligent, greedy and utterly determined to make the new world his.

Aelondir Do'hal: Eladrin Warlord. Leader of the Green Whelps, an up and coming thieves guild in Drahar, the biggest city. Has been wanted for years. Killed A'koss' father, who tried to bring him in. Ruthless.

Rollen Whitefeather. Elven Paladin of Asmodeus. Used to be a paladin of Bahamut. Fell in love with a cleric of Asmodeus, and was tricked into the dark side. When he found out, slew her in rage and abandoned their half-elven son Zeke. Seeks to trick Drahar into war with Blackkeep (racist Bane-controlled city).

Zeke Cyriss. Half-elven wizard. A very powerful magicuser in constant struggle with his own morality. Knows a lot more about the new world (due to Leira) than he lets on. Uses the players to find out about the new world. But will he use the knowledge for good or evil?

Isabella Watersnake. Halfling fighter. Popular and succesfull leader of the guard and protector of the council in Drahar. Unknown to all, even to herself, Isabella is being manipulated and controlled by a mindflayer. Plans to use her to gain control over the council.

Duram Ironfoot. Dwarf Warlock. Sadistic muscle for the Dark Finders, one of the minor guilds (gangs) of Drahar. Moonlights as bodyguard/assassin for McHactus. Will probably ally with Aelondir when the Green Whelps assimilate the Dark Finders, early in the campaign.

Leria Abraxus. Tiefling ranger. Native to the world of Draegor. Found an ancient portal in Qu'orath and ended up near Drahar. Fakes it as a newcomer tiefling for the moment, trying to figure out how to profit the most from this surprising turn of events. Has helped Zeke on several missions, but tries to keep him far away from discovering anything compromising.

A'koss K'ham. Dragonborn Cleric. Wandering cleric of ???, searching for the murderer who killed his father. His travels has brought him to Drahar, where he for yet unknown reasons has been befriended by Zeke. Together with Leira and Zeke, he has been around exploring, but for the time being, he spends most of his time in the Black Raven Inn, drinking it's famous gin.

Even though this is obviously only the short version of the NPC's, there is still a lot to flesh out, but I am looking forward getting the books, especially regarding signature powers and multiclass options.
 

Aaron L said:
That's a shame, but, unfortunately, I know what you mean. All too well.


In campaign the that just ended we had a gnome Sorcerer named Sweppes Gingerale, and the deepest background the character had was... well, was his name.


The player makes me grind my teeth whenever we play and I try to be serious and he treats the whole thing as a big joke and nothing but an excuse to do stupid things and make stupid jokes that would seem childish to 3rd graders.

So, while I have know the name of my character's childhood sweetheart, he doesn't even have names for his character's friggin' parents. And it's gotten to the point that HIS style is catching on with the DM, and when I get a chance to reveal background details about my character, I get funny looks from everyone else.


It's almost enough to make me look for another group to game with, if I hadn't been playing with everyone else in the group for 15 years and they weren't good friends (or at least used to be... )... and the fact that there AREN'T any other groups anywhere around here.


I just want a game that's mostly serious. Jokes from time to time are fine, especially funny jokes, and not the scatological juvenile potty humor that everything ends up turning into, but too often it just ends up with idiotic things like his cohort named El Anus.


God, it makes me nauseas sometimes.



Sorry, after the idiocy of our last game session (and our last 3E game, to boot) I just needed to let off a little steam :)

That's why I plan on making the Fighter +Warlord, to take command of the party, and if he pulls that kind of crap again and give his character a ridiculous name, I'll tell him that his parents obviously hated him and from now on his name is "Stupid" :)


I know, I know, everyone's style of play is just as valid as everyone elses, and I should be tolerant of how he wants to play, blah blah blah, but things have gotten ridiculous when you have a character named Schweppes Gingerale with a cohort name El Anus, and the guy keeps talking about the pain in his anus, or how he keeps his equipment in his anus, ad nauseaum. And then the guy makes remarks about how I'M weird because I have a serious character with background details that I've written stories about.
I know what you mean, my group, I DM mostly, runs the spectrum. I have one player that gets his characters names from anything form cereal boxes to billboards, another that uses thinly veiled(read transparent) fictional characters, another that picks the least viable concepts I let him get away with, one that follows every step in the PHB and one that creates a full backstory and R/Ps whenever he can. I myself always create a concept before a character when I play. I have decided on a human fighter mc with wizard to recreate my namesake; Belorin, currently a fighter 4/wizard 9/eldritch knight 6. The backstory remains the same and should work well with the 4E rules.

Bel
 
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Since I haven't gotten to play a dwarf in anything more than a one-shot game since 3.0 came out, I think I'll choose one for my first 4E character. Probably a defender (Fighter or Paladin) with a high CON and tons of HP. With healing surges based on your total HP, it sounds like a good thing to specialize in, especially with the ability to use Second Wind as a minor action.

It'll probably be a fighter, just to see if they finally made them interesting. I loathed the 3E version of the fighter...
 

I have changed my mind a bit. Previously, I wanted to make a tiefling paladin or tiefling cleric. Now I plan on making a human fighter with heavy multiclassing into rogue. It will be interesting to see how the classes match up.

The character will be a rough bounty hunter a la B-action movie. Tough as nails, big as a house, fighting dirty and always a cynical comment.
 

Fedifensor said:
Since I haven't gotten to play a dwarf in anything more than a one-shot game since 3.0 came out, I think I'll choose one for my first 4E character. Probably a defender (Fighter or Paladin) with a high CON and tons of HP. With healing surges based on your total HP, it sounds like a good thing to specialize in, especially with the ability to use Second Wind as a minor action.

It'll probably be a fighter, just to see if they finally made them interesting. I loathed the 3E version of the fighter...


Dwarf Fighters will SERIOUSLY rock! The ability to use a 2nd wind as a minor action is HUGE! add that to whatever else a fighter can do makes him even MORE of a dmg tank!
 

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