What are you working on? (Playing, GMing, desigining, etc)

My original 3.X campaign is somewhat on hiatus, since my oldest son (who comprises 50% of the players in that campaign) moved 8 hours away and we only get to play during extended visits. The PCs are at 16th level, and are on a mission to destroy Orcus on his home plane. To that end, one PC has rescued a holy artifact that was once used to slay an Arch-Duke of Hell and has it stored inside an extradimensional tattoo on his chest. The next adventure (whenever we get to play next) will involve gaining assistance on their quest from a valkyrie; to do that, the PCs will have to accept a quest from her in advance - slaying Ratatosk, the dire squirrel of legend that's eating away at Yggdrasil the World-Tree. The adventure ("Kickin' Ysgard") has long since been written, but I'm considering a potential rewrite to bring in my oldest son's roommate as a player, since he's interested in D&D and it looks like we'll likely be visiting them before they visit us.

For that same campaign, I'm working on writing the following adventure, which involves the PCs trying to hire a high-level wizard, Bindlestaff the Animator, into creating a set of remote-controlled automatons for them so they can scout out Orcus's palace on Thanatos. However, his main construct lab is on Mechanus, and he's recently been dominated by a nearby hive of formians, so they'll have to go rescue him first.

I've already prepped the next adventure in my other campaign, which has four players and meets roughly once a month. In fact, I already have the next five adventures written for that campaign. (It's my primary campaign.) The PCs will be hired by a nobleman they hate to retrieve a portrait of him stolen mere days before its intended unveiling, apparently by a thief they personally saw slain. Has she been resurrected, or has somebody else taken up where she left off?

Despite my heavy backstock of adventures for that campaign, I'm currently working in another adventure, this time picking up a plotline that one of my players left dangling during character creation that I haven't touched yet. He was born a human with red eyes, due to a fiendish ancestor many generations ago. (His family name translates to "Curse-Blood.") He's a paladin of Hieroneous (and also, due to a death and reincarnation, now an elf), and I've decided exactly who his fiendish ancestor is and what his reaction is upon discovering he has a great-great grandson who's a paladin. That adventure, "Bad Blood," will take place in a swampish layer of the Abyss and feature combat against a fiendish zaratan battle-tank and its demonic crew.

My only other campaign is a one-on-one Champions game featuring an Iron Man type of hero named Jetstar. I've got the next adventure just about finished up - it's called "Faster than a Speeding Cream Pie," and features Velocilaughter, a disgruntled clown who gains speedster powers.

Finally, I'm also in the "waiting to hear back" stage for a "Challenge of Champions" type adventure with a dwarven focus, originally written for 3.5 but converted to the Pathfinder rules.

Johnathan
 

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I'm writing Lions of the North for Goblinworks. I might post a separate thread about it later if there's interest, but it has been an interesting challenge.

You can read more about it on my blog but let me just say, trying to create a unique post-apocalyptic setting, using myths, actual history and gender studies as your main inspiration, it's a fun trip.

Essentially, the game is about the struggle between societies that appear in a post-post apocalyptic Northern Europe, about how emerging states plot against each other and how terror lurks in the deep dark forests. And there's pirates, too.
 

I've spent a good chunk of this weekend designing a board game with my five-year-old nephew, Harry, who lives with us. He's a big Incredibles fan, and has incorporated stories of himself ("Super Hero Harry") into their adventures, so we made up a "Super Hero Harry" board game that includes him and his numerous sidekicks (Super Hero Jingle, Super Hero Puppy Ruffy, Super Hero Yoshi, and Puppy Fetch - all of whom are his stuffed animals) as well as the superheroes from The Incredibles and superhero versions of my wife, my son, and I. You move your piece around the board and depending on what space you land on, you can fight a bad guy (the bad guys include those from The Incredibles and made-up bad guys like Dr. Naughty, Destructicon, and Captain Temper-Tantrum), get a POWER card (which makes you stronger the next time you fight a bad guy), get a good guy (good guys stick around until they help you successfully beat a bad guy), or get a "Help Me!" card (these are simple things like saving a cat from a tree or fighting a mugger). The bad guys and "Help Me!" situations are worth various numbers of points, and the first superhero to get to 10 points wins.

The game's still under construction (we don't have all of the bad guy cards or "Help Me!" cards that we'd like, as I still have to draw some of those myself), but we have all of the good guy cards and pieces, so we played three trial games this afternoon, and I got beaten each time.

I let Harry write all of the words on the spaces of the game board, and he did a pretty good job of it. He's very pleased with the results. We're going to the local comic book/gaming store on Wednesday to buy his own 2d6 for the Super Hero Harry game, so we don't have to continue using borrowed dice.

Johnathan
 
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Playing:
Getting close to 12th level in a 4E campaign I play in every other week. My deva invoker of love who is also showing signs of becoming a rakshasa, who rides a pegasus named Pulse (whose stage name is Fluttershy), has most recently picked up an eight-eyed floating bloody skull recovered from a pool of Torog's blood. He plans to purify it and has named "her" Hope.

DMing:
At my FLGS, Gamma Ray Games in Seattle, I run a 4th edition campaign called Pirates of the Sea of Shadow, also every other weekend. The PCs have just hit level 6. The sheer variety of antics are too numerous to list here, but key terms include "Vampire Mermaids" "Angel Pirate Captain" "Dracolich Pirate Ship" "Twigblight Sidekick" and "Gypsy Ringmaster Giff."

Designing:
I'm working on four elemental classes for 4th edition. The beta version of the elemental defender - the xaosmith - ,which defends at range with a conjured "pet" has been completed, and now I'm working on the striker - the harbinger - which is basically an elemental shapeshifter.
 

I'm currently running a 2nd edition forgotten realms campaign. There are 5 players; specialty priest of tyr, cleric of helm, speciality priest torm, halfling fighter/thief and a human bard.
As of right now they are near Easting in the western heartlands and are on a mission to return a griffon egg to its nest in the sunset mountains. The just encountered 3 giant 2-headed trolls and barely survived. They are also being hunted by the yellow band thieves guild who want the egg for their own reasons. They are about 6 days travel from the edge of the mountains and I'm waiting to see what they do next as none of them brought any climbing or weather gear.
 

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