CleverNickName
Limit Break Dancing (He/They)
Yeah, this falls under (a) on my list: those six arrows didn't actually hit me. Except they hit me. But not really (but kinda...) Ugh.In 5e, a character is not even visibly wounded until they’re at half-HP. And at that point they’re not necessarily seriously injured, they’re just visibly battered, bruised, and bloody. It’s not until hitting 0 HP that a character takes a potentially life-threatening wound.
I agree completely. That's similar to (b) on my list: the rest was so refreshing I forget all about those arrows, which means the arrows probably just made me tired, which means they probably weren't lethal, except they were...but but not really...Personally, the idea that a human(oid) can take six arrows to the chest and survive to even take an 8-hour rest is far more immersion-breaking than the idea that those six successful longbow attacks were not actually direct hits, but narrow grazes and glancing blows that left you harried and worn down but not injured badly enough that a night’s rest won’t have you back on your feet. But to each their own.
Like I said, I just learned to live with the broken immersion. There is no way of explaining damage/hit points/wounds in a way that makes real-world sense to me, so I just shake my head and update my character sheet. If I can accept dragons exist and magic is real, I might as well get used to hit points while I'm at it.If that paradigm of HP breaks your immersion, I understand.

Last edited: