d24454_modern
Explorer
I'm not a stickler for game balance.how do you plan on making a playable illithid?
I'm not a stickler for game balance.how do you plan on making a playable illithid?
but are your players? also why not just make up your own thing instead?I'm not a stickler for game balance.
Those three skills feel significantly underpowered for a half feat.But no Feat gives 4 proficiencies. The most you can get from a feat is 3
Of course, expertise is a full feat, and with the extra proficiencies is a good choice for a feat.it's not even a half feat though. It's a full feat.
Huh. The Skilled feat is the second-most popular feat among my gaming group (second only to Resilient.)But the Players Handbook feat "Skilled" that grants three proficiencies is a horrible feat. It is an example of how unsure the 5e designers were about how powerful the skills would be out in the wild, when players tried to abuse skills, thus made the feat too underpowered in an attempt to play it safe.
Yeah, well. Heh. Power gamers are horrified/amused by some of the choices that are "popular". (Like featless Human over feat Human.)Huh. The Skilled feat is the second-most popular feat among my gaming group (second only to Resilient.)
Different strokes, I guess.
Yeah Skilled is a great feat. 3 extra skill proficiencies is excellent.Huh. The Skilled feat is the second-most popular feat among my gaming group (second only to Resilient.)
Different strokes, I guess.
You can tell the balance between the pillars of play at someone's table based on how they rate Skilled.Yeah Skilled is a great feat. 3 extra skill proficiencies is excellent.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.