Tuzenbach
First Post
Sure. How do players advance in levels without experience points?die_kluge said:What, no comments on my rules?? *sniff*
Sure. How do players advance in levels without experience points?die_kluge said:What, no comments on my rules?? *sniff*
Tuzenbach said:Sure. How do players advance in levels without experience points?
I use this but just modified a little. Mine is a DC 15 fumble check. Two one's is an automatic fumble.FreeTheSlaves said:10) A natural 1 on an attack roll means you must make a DC10 fumble check using only your BAB (anyone with BAB+9 or better never fumbles, only miss). If you fail this and you are threatened you provoke an AoO. If not threatened, you drop your weapon. If without a weapon you fall prone. Only your first primary attack can be fumbled, other attacks only miss. This is still being under trial.
Li Shenron said:- abilities are rolled 4d6 and discard the lowest, reroll if you don't like
- Paladins are utterly forbidden to lie: lying results in instant irreversible death
- Clerics are considered broken and banned completely
- we have our own version of the Ranger, the current thousands of versions around didn't satisfy our group, and most were broken
- we have about 50 pages of house rules about class skills and skill points, I'll spare you of them
- we use 3.0 version of Eagle Claw Attack
- we have completely banned the longsword, it was broken
- we use a hybrid OD&D/1ed/2ed/3ed/4ed(beta) rule for initiative
- we banned all the broken magic items: currently only +1 clubs and anchor feather tokens are available
- we have completely rewritten all the spells (they were obviouly broken)
Ah, also we play alone, and we feel quite broken about it...![]()
Funny... I'm giving this thread a bump up....DonaldRumsfeldsTofu said:I find the whole game to be broken, so instead I play Monopoly.
Does anyone think The Waterworks is broken?