FreeTheSlaves said:
I have a pet peeve with dexterity being too useful too often. As such I can never bring myself to empower dex any more even in such a minor way.
The DC10 may well be too low, 15 may be better but I'll wait to see how it plays out.
I'm going to suggest, just for you (and perhaps others who think Dex is too powerful), switching which ability mods affect which saving throws.
Constitution: leave that as a fort save modifier.
+++ Makes plenty of sense, and that is pretty much the function of con. +HP and +toughness in every form
Wisdom: Have this modifier applied to reflex saves.
+++ It can be justified by saying that the reflex is about how quickly your character is noticing things, since wisdom is about perceptions now, it can be a factor in reaction time. Especially in save situations, when dex *should* be flat-footed and therefore unresponsive.
Charisma: Have this stat's modifier apply to willpower saves
+++ Seriously. They've changed the flavor of charisma to the point that they should just change the name. It's now a reflection of the characters ... well, character. Strength of spirit. And it makes more sense to have strength of spirit affect willpower saves than perceptions. Sure, you can *percieve* that this is a spell trying to control your mind, but you need srength of spirit, willpower, to overcome it.
I haven't had this as a house rule anywhere yet, but I've been playing with it at least a little. And the quoted quote gave me the spark to finish the idea. I've been thinking about moving will saves to charisma for a while. I think that charisma should be a more important stat, and having a save attached to it would definitely help. But then, wisdom rather needs a save attached to it also. I mean, it's still good without it, wisdom based skills are very important... but still, I didn't want to take away the save modifier.
BUT... dexiterity! If there was ever a skill that didn't need a save on it, that's the one. I can take away the save bonus without really feeling like I'd be making the stat unimportant. I still think that as many people will take it as before with this system. But now there is *different* reason to take wisdom, and more reason to take charisma. Thereby making each stat a little less dumpworthy.
Of course, Rogues really like reflex saves... but that's their strong save anyhow, and they want spot and listen almost more than anyone else. So, while encouraging rogues to have greater wisdom might not be preoper typecasting, well, I've always wanted good wisdom, and wouldn't want it any more this way.
Yes, I think that evens out the stats nicely. (Yes, I am semi stream of concious writing, thinking this through here and potentially subjecting hapless readers to my thought processes). It should give every stat something that would be wanted by any character regardless of class or even skills wanted.
Str = Carrying, + To hit (melee), + damage.
Dex = AC, to hit (ranged).
Con = Fort save and hit points.
Int = Skill points.
Wisdom = Reflex save.
Cha = Will saves.
Hrm.. What do you guys think?