World Tree . . . succeeding TOO WELL on a skill check can have unforeseen consequences. Not only did you beat the threshold, you beat it by 30 or more. The example given was of a singer entertaining a crowd, who gets potentially unwanted attention from a female in the audience. I like the idea that succeeding by too much can also be bad.
From Mutants and Masterminds
- Alternative Effects: they're cheap variations on a power that can generally only be activated one at a time - most often for alternate means of attack from a broadly defined power
- Extra Effort: for the cost of a bit of fatigue, a hero can push his powers, move farther, gain an extra action or, and perhaps most importantly, perform a power stunt which is an alternative effect that isn't already defined on your character. Didn't buy your optic blast with an area effect wide angle? Use extra effort and you can do it in a pinch when you realize you have a need for it.
Both of these were done first in Champions to a certain degree though M&M added the idea of adding completely new enhancements to a power and using hero points to add alternate effects on the fly which is really cool.
At the time it came out THAC0 was an amazing concept and seemed so brilliant, compared to constantly consulting pages 74 & 75 of the DMG. Later, when 3E flipped AC to go up, that was another "why wasn't this thought of ages ago" sort of moment.
Nowadays, Advantage/Disadvantage is such a fun concept.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.