I'm not sure this poll has all the options it should. I tend to use kender since I play Dragonlance mostly.
For "generic" worlds, I'd use the following setup. This is reposted from the other halfling thread....
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For the longest while I didn't care for the 3e halfling because it was such a ripoff of kender and the old hobbit style halflings were gone. I mean, I love kender, so why would I want to play a "bad ripoff" of the real thing?
Recently, I had a brainstorm which solved all of my issues. This goes right along with what Piratecat is saying. Rather than have just one halfling race, why not have a variety of subraces that can have an interesting dynamic between them?
So I could still have my hobbit-style halflings with the hairfeet. Then rather than bemoaning the "unoriginality" of 3e halflings, I'd simply take them for what they are - "kender lite" - and play them that way as lightfoot halflings. The 4e halfling then becomes the Tallfellow, which works with his height. The polar version are furchins (aka frostlings). I haven't totally figured out the Stout halfling yet.
I kept going with the idea of rounded homes, so I got the idea of having not only hobbit holes for hairfeet, but also igloos with round doors for frostlings, riverboats with rounded domes and round portholes and doors for Tallfellows, and lightfoot halflings would live in
Free Spirit Spheres.
So bam, I've got a whole variety of halfling subraces that keep the traditional stuff yet heads into new directions. There's all sorts of nifty interactions that can go on here.
Just remember, the PHB halfling is the baseline that WotC wants to support. The ultimate power of the universe, though, is the DM. Make halflings your own, and go with the version that works for you. And sometimes, the answer when deciding between X and Y is "both."
