What are your Halflings like?

What are your Halflings like?

  • Hobbits (ala AD&D)

    Votes: 52 36.1%
  • 3e halflings

    Votes: 26 18.1%
  • 4e halflings

    Votes: 33 22.9%
  • Other

    Votes: 33 22.9%


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shilsen said:
Wearing hunting masks. Throwing boomerangs. Flying into a berserker rage as they call on their animal spirits. While riding dinosaurs.

Eberron halflings all the way!
You didn't have me until "dinosaurs".
 


I'm not particularly wedded to any particular version of halflings, though to be honest I don't think I've ever seen anyone play one in my circle of gamers.
 



I'm probably going with the 4E standard for my upcoming campaign, so that's what I picked... although I have to say that Athasian halflings are my all-time favorites. I remember when I first read the Dark Sun worldbook and came across the halfling section...

"Wait. This campaign setting has feral cannibal halflings*? This is the best setting EVER!"

*Yeah, I know, they're not technically cannibals since they don't eat other halflings. Whatever. They eat people, it's close enough.
 

My 3.x halflings were actually more like the 4.0 version than hobbits, with a strong gypsy theme to them. Maybe what hobbits might have become like if their shires had been devastated in a calamity and they were forced to wander without a homeland.
 

In some of the more recent D&D games I've run, halflings have used the following backstory:

Sometimes human children stop aging just before puberty. No one knows why it happens, but presumably it involves dark magic. These children (called "halflings") are typically run out of their native towns and villages and left to die in the wild. Some of them survive, joining wandering halfling gangs. In these gangs, haflings tend to regress, becoming feral or outright mad. Some halfling gangs will attack human settlements to kidnap their children. If the children age beyond the "halfling age", they're then killed.

Not all halflings are murderous lunatics, however. Some families refuse to cast out their halfling children and continue to raise them in secret. Other halflings may find friends and new family once cast out of their home communities. These halflings have as much chance to become sane, productive (though diminutive) adults as anyone else, though they will still face tremendous prejudice from most humans. Pretending to be proper children may blunt this prejudice, but humans are always wary of preternaturally mature children of "halfling age".

These halflings do a good job of fulfilling the "Children of the Corn", creepy adult-talking child, wild boys, and Peter Pan archetypes, and absolutely NO ONE would confuse them with hobbits.
 

Mine are much closer to 4e Halflings those as been stated mine are even closer to "The Golden Compass" Gyptians then 4e ones.

My Halflings are generally a wandering group, they travel in what is called the "River Promenade" which is essentially a caravan of steam or sail powered riverboats. They travel along both rivers and canals to most major cities and town that they will willingly travel to. Though they are very cautious and keep their muskets and crossbows at hand while sailing.

The River-Promenade is one of those great events for the people and especially the children of the cities and towns. It is one of the few "hopeful" events in my PoL campaign. Children race to the docks as they see the smoke rising along the riverbanks, there they buy candy and toys from the disembarking Halflings as they go into the markets to sell their goods

There is a darker side however, because these riverboats are one of the few routine trade-routes, many arms and armour, mercenaries and slaves make their passage by the way of back-door dealings with the Halflings.
 

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