Rel
Liquid Awesome
Today was a great example of this type of thing.
I'm running a Savage Worlds fantasy game for my wife and daughter. For the next portion of the campaign I'm running a converted version of Forge of Fury (the 3e module) and was expecting them to assault the front door.
Instead they followed a very vague hint that there might be a back entrance through a filthy bog. I knew that would involve them having to find an underwater entrance in murky water that would basically take them right directly to the lair of the BBEG. So of course that's the way they went.
I didn't want to railroad them back into attacking the front door. But I also knew that it would be nearly impossible for them to find the underwater entrance and didn't want them to feel like they'd wasted a trip so I decided to have a single Rat Man guard stationed to watch over the bog (I'm using the Rat Men in place of some of the standard bad guys in this module). This turned into a rather harrowing encounter with the Rat Man managing to snipe at them with a bow while remaining unseen for a couple rounds.
I really like stuff like this where the session turns out completely differently than I'd have suspected. I'll also say that systems with lighter rules are easier for me to manage in these kinds of circumstances than ones where the monster stats take up a full page.
I'm running a Savage Worlds fantasy game for my wife and daughter. For the next portion of the campaign I'm running a converted version of Forge of Fury (the 3e module) and was expecting them to assault the front door.
Instead they followed a very vague hint that there might be a back entrance through a filthy bog. I knew that would involve them having to find an underwater entrance in murky water that would basically take them right directly to the lair of the BBEG. So of course that's the way they went.
I didn't want to railroad them back into attacking the front door. But I also knew that it would be nearly impossible for them to find the underwater entrance and didn't want them to feel like they'd wasted a trip so I decided to have a single Rat Man guard stationed to watch over the bog (I'm using the Rat Men in place of some of the standard bad guys in this module). This turned into a rather harrowing encounter with the Rat Man managing to snipe at them with a bow while remaining unseen for a couple rounds.
I really like stuff like this where the session turns out completely differently than I'd have suspected. I'll also say that systems with lighter rules are easier for me to manage in these kinds of circumstances than ones where the monster stats take up a full page.