Jürgen Hubert
First Post
In my continuing effort to make Urbis more "realistic" from the POV of the D&D rules, I was wondering:
What D&D spells do you consider to be "problem spells"? What spells, in your opinion, either disrupt "game balance" or would radically alter culture and society?
An example would be raise dead and similar spells. In a world where it was possible to bring the dead back to life, wouldn't assassination plots be pointless?
For the record, I'm assuming a fairly high-magic campaign world here - one where quite a few high-level spellcasters exist, and who would be sufficiently mercenary to cast high-level spells for wealthy and influental patrons...
What D&D spells do you consider to be "problem spells"? What spells, in your opinion, either disrupt "game balance" or would radically alter culture and society?
An example would be raise dead and similar spells. In a world where it was possible to bring the dead back to life, wouldn't assassination plots be pointless?
For the record, I'm assuming a fairly high-magic campaign world here - one where quite a few high-level spellcasters exist, and who would be sufficiently mercenary to cast high-level spells for wealthy and influental patrons...