green slime
First Post
WizarDru said:Ah, but you control the infrastructure and the social order. You can put the wizards against each other, keeping them at odds amongst themselves and the divine casters, if possible. Things like income, tax breaks, comfort for friends, family and companions of said spellcaster, controlling item availability and a host of other non-combat options are open to you, even if that spellcaster is a dastardly fellow.
Things like that finely crafted chest spell component worth 500 gp, crown worth 5000 gp or that diamond worth 1500 gp usually need to be purchased...and that means you, the King, control the accessability of such goods. Need more quarry stone to increase your fortress? Need foodstuffs for all those guardian beasts you've got?
Remember that the social order pretty much programs folks to see the nobility as rightful rulers, at least in the medieval mindset. Add in to that the fact that the rulers actually provide a needed beuracracy that makes more than simple barter and subsistence living possible, and you understand that power comes from more than just simple Dominate Monster spells.![]()
All True, but this is what makes the Wizard such a fearsome unknown, in such a society. All others are easily controlled. A cleric has his religion and dogma to answer to. A fighter is limited by what he can himself achieve. A rogue has the local guild/maffia family. But the Wizard is limited by none of this. His powers are his own. Trying to play wizards against each other isn't going to work; most of them should be smart enough to see what is happening. I'd just as soon avoid getting their ire up anyway, and let them do whatever it is that they do in their dungeons a dark, dank and deep.
If I have my own little Kingdom Queezle and I hear of Mighty Wizard X is moving in, there isn't much I can do to throw him out. Having the populance clamour that I am the rightful ruler isn't much help when I'm pushing up the daisies. And while the Wizard MAY appreciate the stability of the kingdom of Queezle, there is no guarantees that is going to last. My point is, I wouldn't trust any item that wizard gave me or sold to me unless I was in extremis. He is too much of an unknown. Therefore, once he settled in, I'd grant him the land (he already has it, but now it is like... legally his) He wants food for those beasts in his basement? Well, I try to get a good deal, but in the back of my mind is the idea, he is going to get it somehow or other...