Trainz
Explorer
I did mention a Balor and a Goblin before right ?WizarDru said:Well, ignoring the fact that a General of Hell should be fairly powerful on it's face, is the fact that, by itself, Blasphemy isn't that big of a deal. If the party is 18th level or above (and they better be, if they're going to go toe to toe with a Balor), then the worst thing that will happen is that they will be dazed. A Balor who constantly dazes his enemies isn't taking any attacks himself, so it's a standoff.
*checks*
Yup, I did.
Which is most of the time in a typical dungeonFurther, it assumes other things that are required, such as all the targets being in a 40 ft. burst range
I already adressed that :"unless the PC's know that there is a Balor behind door number 2, and the Balor wins Init., then they won't have time to cast those... "all of them either lacking or failing their spell resistance rolls
Once again, it's a coin toss if they can win init v.s. the Balor: I will not risk my campaign on a coin toss.and no one being able to get off a silence spell or better yet, have a bard to countersong the spell.
Given average conditions, he will TPK a 20th level party. OTOH, he will be a cakewalk for a 21th level party.When I've seen what 20th level characters are capable of, the Balor seems strong, but not unbelievably so. He's an appropriate challenge for 20th level characters.
The mechanic of the Blasphemy is wrong, very clumsy to use for a DM if some critters have it at will. It is way above the power of it's opposing spell, Holy Word, who replaces Dazed (Not being able to do anything), with Deaf (-2 init, 20 % misscast). Surely you can't deny that.
I hate for a DM to go :"OK, do some of my players have magic res ? No ? Oh well, I won't use the Balor then...".