WizarDru
Adventurer
Well, green slime beat me to it, but his point is my point, namely: a goblin isn't hitting anything near the AC or defenses of a 18-20th level party's defenses. If you've made that goblin into a 19th-level fighter, then the EL has changed and all bets are off, anyhow.Trainz said:I did mention a Balor and a Goblin before right ?
*checks*
Yup, I did.
At 18th-20th level, there are no 'typical' dungeons. With ethereal, dim-dooring, shadow-jumping, flying, teleporting, shadow-walking, gaseous-formed, wind-walking, hasted, air-walking players, walls pose no problems, and they detect nastiness a long way off. Players often reserve such powers until needed, but at the levels we're discussing, the players choose their own battlefields as often as not.Trainz said:Which is most of the time in a typical dungeon
With the vast array of divination, abjuration and detection magic available at high levels, it's very hard for the players to be suprised in this fashion, unless they're sleeping or completely unprepared. If we're going under your 'typical dungeon' assumption, then the rogue will most likely discover the balor prior to their encounter. With a spot/listen of +38, there's a reasonable chance for a decent rogue to discover the Balor undetected (and I'm talking pure skill to skill here, with magical enhancements...if the rogue goes ethereal, the Balor will only see her if he consciously scans the ethereal).Trainz said:I already adressed that :"unless the PC's know that there is a Balor behind door number 2, and the Balor wins Init., then they won't have time to cast those... "
Nor would I ask you to...I'm just saying that IME, you wouldn't be. Although, with the plethora of save-or-die spell effects at high levels, every encounter has potential for such, it should be noted.Trainz said:Once again, it's a coin toss if they can win init v.s. the Balor: I will not risk my campaign on a coin toss.
Don't call me Shirley.Trainz said:The mechanic of the Blasphemy is wrong, very clumsy to use for a DM if some critters have it at will. It is way above the power of it's opposing spell, Holy Word, who replaces Dazed (Not being able to do anything), with Deaf (-2 init, 20 % misscast). Surely you can't deny that.

At 20th level, at least some of the party members are likely to have active SR at any given time. Is someone wielding a Holy Avenger? Wearing a mantle of spell resistance? Have a monk in the party? There are other ways of course, and with any amount of prep time, you can get Shield of Law, Holy Aura, Greater Spell Immunity or any of a host of other spells running. Not to mention items like Metamagic rods to increase the duration of spells, rings of spell-storing and a host of other defenses.Trainz said:I hate for a DM to go :"OK, do some of my players have magic res ? No ? Oh well, I won't use the Balor then...".
Powerful? Yes. Welcome to 20th level encounters. The biggest difference is that in 3.5, encounters don't always come down to, who rolled initiative first and who fails their saving throw first? The Balor is meant to be a nigh-Epic encounter, the sort of which players talk/brag about after the fact. In 3.0, the balor was a push-over. Now he's not. That's a good thing, IMHO.
There are plenty of problem spells, but I'm not seeing it with Blasphemy. Most of your problem with it as a spell is in the Balor's use of it as an at-will spell, which has nothing to do with the spell itself, and everything to do with the Balor and a lack of equity with Holy Word.
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