I think they're a sometimes food. I like them in Star Wars (though having played it a little more now than when it was new and shiny, I recognizes that it can be a bit annoying trying to come up with creative ways of using advantages and threats), but I wouldn't want every game to use its own bespoke set of dice.By non-standard, of course I mean other than the regular d4, d6, d8, d10, d12, d20. In this week's podcast we veered off, as we are wont to do, into a discussion on funky dice. What are your thoughts on them? A barrier to entry, an additional cost, a gimmick, or a useful new tool?
Cards have an interesting feature that dice don't: memory. If I roll 15+ three times in a row on a d20, that doesn't affect the chance of me rolling 15+ a fourth time. But if I've drawn three face cards in a row from a poker deck without reshuffling, the chances of me drawing a fourth is much lower.Regular cards or custom decks?
Regular perfectly fine with me. Custom decks are interesting as they also are basically a randomiser with a built in look up table. They are more tricky than custom dice in my opinion, as it’s easier to get a dice printed than a deck of cards (in the UK) so potentially harder to replace down the road.
Decks are also modifiable. The board game Gloomhaven uses this to great effect (and the RPG will be using similar mechanics), where each player has their own attack modifier deck, with an additional one being used for the monsters. By default this deck contains a null (attack deals no damage but still inflicts whatever conditions it had), a -2, five -1s, six +0s, five +1s, a +2, and an x2. But one of the primary ways in which your mercenary improves is by modifying this deck. For example, a Silent Knife (a rogue/assassin-type class) can modify it as follows:
So as you can see the Silent Knife is focused on dealing more damage and having more accuracy (fewer minus cards). The Tinkerer, on the other hand, looks like this:
This does not have as much raw damage, but instead have a pretty good chance of either hitting the enemy with a debuff of giving a heal or a buff to an ally. And as you level up you can choose which of these cards you'll focus on (there are also some options that don't affect your deck). This allows some interesting ways of customizing your character.