D&D 3.x what book are 3.5 forsakers in?

Arbiter of Wyrms said:
I'm not familiar with the forsaker. Where was the 3.0 version? Or, more to the point since I'm at school, what was the concept and implementation?

MAsteros f the Wild.

Concept, character was almost killed by magic so forsakes all magic. refuses to use it and have it used on him like healing and buffs. In return they get some attribute bonuses, fast healing, SR, and other things. Very first edition barbarian.
 

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Crothian said:
MAsteros f the Wild.

Concept, character was almost killed by magic so forsakes all magic. refuses to use it and have it used on him like healing and buffs. In return they get some attribute bonuses, fast healing, SR, and other things. Very first edition barbarian.
NEato!
Why couldn't it just be used as is?
 


Arbiter of Wyrms said:
NEato!
Why couldn't it just be used as is?

at the very least the DR would need fixed. THe fast healing was odd it would only heal so much in a day, I'd just lower the fast healing and make it always work. THe SR needed to be a little higher, but these are simple mechanical fixes.
 

Crothian said:
one class ability, the DR. That was it. And it wasn't like it had to be done all the time, only if the character thought he might need the DR. It wasn't even the most important class ability of the Forsaker.

But it was dependant, so teh forsaker was dependant on magic on some level. I don't say that he'd drop dead when he didn't have his two artefacts per day, but saying that he was not dependant at all is not entirely true.


My problems with this PrC are others, though: I just cannot imagine how someone who forsakes all magic would willingly work with people who use it, i.e. the other player characters. Forsakers don't "have a slight aversion to magic until their companions have proven themselves", they flat out forsake it, completely. So it makes no sense to have a forsaker in a party with spell-casters and/or people with magic items. So unless you have a very-low-magic campaign, the class isn't fit for player characters. It's nice for NPC's thoug, at least flavour-wise.
 

I actually (well tried anyway) played a 3.0 Forsaker in (of all things) a (short-lived) Planescape game.

His philosophical bent was that magic was a crutch for the weak and procedeed to lead by example that it wasn't necessary. The only reason it worked is the DM ruled that many of the local gates were natural phenomena instead of manufactured magic.

It's still a badly designed class though. The benefits given just aren't enough to make up for not having magic, which is why in the post above I recommended using VoP as a baseline for a 3.5 Forsaker.
 

KaeYoss said:
My problems with this PrC are others, though: I just cannot imagine how someone who forsakes all magic would willingly work with people who use it, i.e. the other player characters. Forsakers don't "have a slight aversion to magic until their companions have proven themselves", they flat out forsake it, completely. So it makes no sense to have a forsaker in a party with spell-casters and/or people with magic items. So unless you have a very-low-magic campaign, the class isn't fit for player characters. It's nice for NPC's thoug, at least flavour-wise.

Why not? Do you have to agree with everything the other PCs beleive in? My dwarf doesn't have much faith or use for the elven gods. But I'll still adventure with elves and even elf cleric, just as long as they aren't trying to convert me to their heathen ways.

Does a character with a vow of povery have problems with the rest of the party that have possesions? No, and neither should the Forsaker. It creates some great role playing though since it has good conflict in the party, but not so much conflict as to destroy the group.
 

Crothian said:
Why not? Do you have to agree with everything the other PCs beleive in? My dwarf doesn't have much faith or use for the elven gods. But I'll still adventure with elves and even elf cleric, just as long as they aren't trying to convert me to their heathen ways.

Does a character with a vow of povery have problems with the rest of the party that have possesions? No, and neither should the Forsaker. It creates some great role playing though since it has good conflict in the party, but not so much conflict as to destroy the group.

A forsaker adventuring with magic-users isn't really like a dwarf adventuring with an elf. It's more like a drow arachne adventuring with a champion of Corellon.
 

KaeYoss said:
A forsaker adventuring with magic-users isn't really like a dwarf adventuring with an elf. It's more like a drow arachne adventuring with a champion of Corellon.

The forsaker doesn't have to hate people that use magic, he just chooses to not use magic himself.
 

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